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source: code/branches/presentation/src/orxonox/objects/worldentities/Camera.h @ 2491

Last change on this file since 2491 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include "objects/worldentities/StaticEntity.h"
36#include "objects/Tickable.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Camera : public StaticEntity, public Tickable
41    {
42        friend class CameraManager;
43
44        public:
45            Camera(BaseObject* creator);
46            virtual ~Camera();
47
48            void setConfigValues();
49            virtual void tick(float dt);
50
51            void requestFocus();
52            void releaseFocus();
53
54            inline bool hasFocus()
55                { return this->bHasFocus_; }
56
57            void setDrag(bool bDrag);
58            inline bool getDrag() const
59                { return this->bDrag_; }
60
61        private:
62            void removeFocus();
63            void setFocus();
64            void configvaluecallback_changedNearClipDistance();
65
66            Ogre::Camera*    camera_;
67            Ogre::SceneNode* cameraNode_;
68            float            nearClipDistance_;
69            bool             bHasFocus_;
70            bool             bDrag_;
71    };
72}
73
74#endif /* _Camera_H__ */
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