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source: code/branches/presentation/src/orxonox/objects/worldentities/CameraPosition.h @ 2537

Last change on this file since 2537 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CameraPosition_H__
30#define _CameraPosition_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/StaticEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport CameraPosition : public StaticEntity
39    {
40        public:
41            CameraPosition(BaseObject* creator);
42            virtual ~CameraPosition();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            inline void setDrag(bool bDrag)
47                { this->bDrag_ = bDrag; }
48            inline bool getDrag() const
49                { return this->bDrag_; }
50
51            inline void setAllowMouseLook(bool bAllow)
52                { this->bAllowMouseLook_ = bAllow; }
53            inline bool getAllowMouseLook() const
54                { return this->bAllowMouseLook_; }
55
56            void attachCamera(Camera* camera);
57
58        private:
59            bool bDrag_;
60            bool bAllowMouseLook_;
61    };
62}
63
64#endif /* _CameraPosition_H__ */
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