Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/presentation/src/orxonox/objects/worldentities/ExplosionChunk.cc @ 2535

Last change on this file since 2535 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ExplosionChunk.h"
31
32#include <OgreParticleSystem.h>
33
34#include "core/Core.h"
35#include "core/CoreIncludes.h"
36#include "core/Executor.h"
37#include "objects/Scene.h"
38#include "tools/ParticleInterface.h"
39#include "util/Exception.h"
40
41namespace orxonox
42{
43    CreateFactory(ExplosionChunk);
44
45    ExplosionChunk::ExplosionChunk(BaseObject* creator) : MovableEntity(creator)
46    {
47        RegisterObject(ExplosionChunk);
48
49        if (!this->getScene() || !this->getScene()->getSceneManager())
50            ThrowException(AbortLoading, "Can't create ExplosionChunk, no scene or no scene manager given.");
51
52        this->bStop_ = false;
53        this->LOD_ = LODParticle::normal;
54
55        try
56        {
57            this->fire_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
58            this->attachOgreObject(this->fire_->getParticleSystem());
59            this->smoke_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
60            this->attachOgreObject(this->smoke_->getParticleSystem());
61        }
62        catch (...)
63        {
64            COUT(1) << "Error: Couln't load particle effect in ExplosionChunk." << std::endl;
65            this->fire_ = 0;
66            this->smoke_ = 0;
67        }
68
69        if (Core::isMaster())
70        {
71            Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
72            velocity.normalise();
73            velocity *= rnd(60, 80);
74            this->setVelocity(velocity);
75
76            this->destroyTimer_.setTimer(rnd(1, 2), false, this, createExecutor(createFunctor(&ExplosionChunk::stop)));
77        }
78
79        this->registerVariables();
80    }
81
82    ExplosionChunk::~ExplosionChunk()
83    {
84        if (this->isInitialized())
85        {
86            if (this->fire_)
87            {
88                this->detachOgreObject(this->fire_->getParticleSystem());
89                delete this->fire_;
90            }
91            if (this->smoke_)
92            {
93                this->detachOgreObject(this->smoke_->getParticleSystem());
94                delete this->smoke_;
95            }
96        }
97    }
98
99    void ExplosionChunk::registerVariables()
100    {
101        registerVariable((int&)(this->LOD_), variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::LODchanged));
102        registerVariable(this->bStop_,       variableDirection::toclient, new NetworkCallback<ExplosionChunk>(this, &ExplosionChunk::checkStop));
103    }
104
105    void ExplosionChunk::LODchanged()
106    {
107        if (this->fire_)
108            this->fire_->setDetailLevel(this->LOD_);
109        if (this->smoke_)
110            this->smoke_->setDetailLevel(this->LOD_);
111    }
112
113    void ExplosionChunk::checkStop()
114    {
115        if (this->bStop_)
116            this->stop();
117    }
118
119    void ExplosionChunk::stop()
120    {
121        if (this->fire_)
122            this->fire_->setEnabled(false);
123        if (this->smoke_)
124            this->smoke_->setEnabled(false);
125
126        if (Core::isMaster())
127        {
128            this->bStop_ = true;
129            this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&ExplosionChunk::destroy)));
130        }
131    }
132
133    void ExplosionChunk::destroy()
134    {
135        delete this;
136    }
137
138    void ExplosionChunk::tick(float dt)
139    {
140        static const unsigned int CHANGES_PER_SECOND = 5;
141
142        if (Core::isMaster() && rnd() < dt*CHANGES_PER_SECOND)
143        {
144            float length = this->getVelocity().length();
145
146            Vector3 change(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1));
147            change.normalise();
148            change *= rnd(0.4, 0.8);
149            Vector3 velocity = this->getVelocity();
150            velocity.normalise();
151            velocity += change;
152            velocity.normalise();
153            velocity *= length * rnd(0.8, 1.0);
154
155            this->setVelocity(velocity);
156        }
157
158        SUPER(ExplosionChunk, tick, dt);
159    }
160}
Note: See TracBrowser for help on using the repository browser.