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source: code/branches/presentation/src/orxonox/objects/worldentities/ParticleSpawner.cc @ 2491

Last change on this file since 2491 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleSpawner.h"
31
32#include "core/CoreIncludes.h"
33#include "core/EventIncludes.h"
34#include "core/Executor.h"
35#include "core/XMLPort.h"
36#include "tools/ParticleInterface.h"
37
38namespace orxonox
39{
40    CreateFactory(ParticleSpawner);
41
42    ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator)
43    {
44        RegisterObject(ParticleSpawner);
45
46        this->bAutostart_ = true;
47        this->bSuppressStart_ = false;
48        this->bAutoDestroy_ = true;
49        this->bForceDestroy_ = false;
50        this->bLoop_ = false;
51        this->startdelay_ = 0;
52        this->lifetime_ = 0;
53        this->destroydelay_ = 0;
54
55        this->startParticleSpawner();
56    }
57
58    ParticleSpawner::~ParticleSpawner()
59    {
60    }
61
62    void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63    {
64        SUPER(ParticleSpawner, XMLPort, xmlelement, mode);
65
66        XMLPortParam(ParticleSpawner, "autostart",    setAutoStart,        getAutoStart,        xmlelement, mode).defaultValues(true);
67        XMLPortParam(ParticleSpawner, "autodestroy",  setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false);
68        XMLPortParam(ParticleSpawner, "loop",         setLoop,             getLoop,             xmlelement, mode).defaultValues(false);
69        XMLPortParam(ParticleSpawner, "lifetime",     setLifetime,         getLifetime,         xmlelement, mode).defaultValues(0.0f);
70        XMLPortParam(ParticleSpawner, "startdelay",   setStartdelay,       getStartdelay,       xmlelement, mode).defaultValues(0.0f);
71        XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay,     getDestroydelay,     xmlelement, mode).defaultValues(0.0f);
72    }
73
74    void ParticleSpawner::processEvent(Event& event)
75    {
76        SUPER(ParticleSpawner, processEvent, event);
77
78        SetEvent(ParticleSpawner, "spawn", spawn, event);
79    }
80
81    void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy)
82    {
83        this->bAutoDestroy_ = autodestroy;
84        this->startdelay_ = startdelay;
85        this->lifetime_ = lifetime;
86        this->destroydelay_ = destroydelay;
87    }
88
89    void ParticleSpawner::startParticleSpawner()
90    {
91        if (!this->particles_)
92            return;
93
94        this->setActive(false);
95
96        if (this->bForceDestroy_ || this->bSuppressStart_)
97            return;
98
99        this->timer_.setTimer(this->startdelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner)));
100    }
101
102    void ParticleSpawner::fireParticleSpawner()
103    {
104        this->setActive(true);
105        if (this->lifetime_ != 0)
106            this->timer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner)));
107    }
108
109    void ParticleSpawner::stopParticleSpawner()
110    {
111        this->setActive(false);
112
113        if (this->bAutoDestroy_ || this->bForceDestroy_)
114        {
115            this->setPosition(this->getWorldPosition());
116            this->detachFromParent();
117
118            if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_)
119                this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner)));
120        }
121        else if (this->bLoop_)
122        {
123            this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner)));
124        }
125    }
126
127    void ParticleSpawner::destroyParticleSpawner()
128    {
129        delete this;
130    }
131}
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