source:
code/branches/presentation/src/orxonox/objects/worldentities/ParticleSpawner.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Fabian 'x3n' Landau |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | #include "OrxonoxStableHeaders.h" |
30 | #include "ParticleSpawner.h" |
31 | |
32 | #include "core/CoreIncludes.h" |
33 | #include "core/EventIncludes.h" |
34 | #include "core/Executor.h" |
35 | #include "core/XMLPort.h" |
36 | #include "tools/ParticleInterface.h" |
37 | |
38 | namespace orxonox |
39 | { |
40 | CreateFactory(ParticleSpawner); |
41 | |
42 | ParticleSpawner::ParticleSpawner(BaseObject* creator) : ParticleEmitter(creator) |
43 | { |
44 | RegisterObject(ParticleSpawner); |
45 | |
46 | this->bAutostart_ = true; |
47 | this->bSuppressStart_ = false; |
48 | this->bAutoDestroy_ = true; |
49 | this->bForceDestroy_ = false; |
50 | this->bLoop_ = false; |
51 | this->startdelay_ = 0; |
52 | this->lifetime_ = 0; |
53 | this->destroydelay_ = 0; |
54 | |
55 | this->startParticleSpawner(); |
56 | } |
57 | |
58 | ParticleSpawner::~ParticleSpawner() |
59 | { |
60 | } |
61 | |
62 | void ParticleSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
63 | { |
64 | SUPER(ParticleSpawner, XMLPort, xmlelement, mode); |
65 | |
66 | XMLPortParam(ParticleSpawner, "autostart", setAutoStart, getAutoStart, xmlelement, mode).defaultValues(true); |
67 | XMLPortParam(ParticleSpawner, "autodestroy", setDestroyAfterLife, getDestroyAfterLife, xmlelement, mode).defaultValues(false); |
68 | XMLPortParam(ParticleSpawner, "loop", setLoop, getLoop, xmlelement, mode).defaultValues(false); |
69 | XMLPortParam(ParticleSpawner, "lifetime", setLifetime, getLifetime, xmlelement, mode).defaultValues(0.0f); |
70 | XMLPortParam(ParticleSpawner, "startdelay", setStartdelay, getStartdelay, xmlelement, mode).defaultValues(0.0f); |
71 | XMLPortParam(ParticleSpawner, "destroydelay", setDestroydelay, getDestroydelay, xmlelement, mode).defaultValues(0.0f); |
72 | } |
73 | |
74 | void ParticleSpawner::processEvent(Event& event) |
75 | { |
76 | SUPER(ParticleSpawner, processEvent, event); |
77 | |
78 | SetEvent(ParticleSpawner, "spawn", spawn, event); |
79 | } |
80 | |
81 | void ParticleSpawner::configure(float lifetime, float startdelay, float destroydelay, bool autodestroy) |
82 | { |
83 | this->bAutoDestroy_ = autodestroy; |
84 | this->startdelay_ = startdelay; |
85 | this->lifetime_ = lifetime; |
86 | this->destroydelay_ = destroydelay; |
87 | } |
88 | |
89 | void ParticleSpawner::startParticleSpawner() |
90 | { |
91 | if (!this->particles_) |
92 | return; |
93 | |
94 | this->setActive(false); |
95 | |
96 | if (this->bForceDestroy_ || this->bSuppressStart_) |
97 | return; |
98 | |
99 | this->timer_.setTimer(this->startdelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::fireParticleSpawner))); |
100 | } |
101 | |
102 | void ParticleSpawner::fireParticleSpawner() |
103 | { |
104 | this->setActive(true); |
105 | if (this->lifetime_ != 0) |
106 | this->timer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&ParticleSpawner::stopParticleSpawner))); |
107 | } |
108 | |
109 | void ParticleSpawner::stopParticleSpawner() |
110 | { |
111 | this->setActive(false); |
112 | |
113 | if (this->bAutoDestroy_ || this->bForceDestroy_) |
114 | { |
115 | this->setPosition(this->getWorldPosition()); |
116 | this->detachFromParent(); |
117 | |
118 | if (!this->timer_.isActive() || this->timer_.getRemainingTime() > this->destroydelay_) |
119 | this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner))); |
120 | } |
121 | else if (this->bLoop_) |
122 | { |
123 | this->timer_.setTimer(this->destroydelay_, false, this, createExecutor(createFunctor(&ParticleSpawner::startParticleSpawner))); |
124 | } |
125 | } |
126 | |
127 | void ParticleSpawner::destroyParticleSpawner() |
128 | { |
129 | delete this; |
130 | } |
131 | } |
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