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source: code/branches/presentation/src/orxonox/objects/worldentities/ParticleSpawner.h @ 2489

Last change on this file since 2489 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ParticleSpawner_H__
30#define _ParticleSpawner_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "ParticleEmitter.h"
35#include "tools/Timer.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ParticleSpawner : public ParticleEmitter
40    {
41        public:
42            ParticleSpawner(BaseObject* creator);
43            virtual ~ParticleSpawner();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void processEvent(Event& event);
47
48            inline void destroy()
49                { this->bForceDestroy_ = true; this->stopParticleSpawner(); }
50            inline void spawn()
51                { this->bSuppressStart_ = false; this->startParticleSpawner(); }
52
53            void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true);
54
55            inline void setAutoStart(bool autostart)
56                { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; }
57            inline bool getAutoStart() const
58                { return this->bAutostart_; }
59
60            inline void setDestroyAfterLife(bool destroy)
61                { this->bAutoDestroy_ = destroy; }
62            inline bool getDestroyAfterLife() const
63                { return this->bAutoDestroy_; }
64
65            inline void setLoop(bool loop)
66                { this->bLoop_ = loop; }
67            inline bool getLoop() const
68                { return this->bLoop_; }
69
70            inline void setLifetime(float lifetime)
71                { this->lifetime_ = lifetime; this->startParticleSpawner(); }
72            inline float getLifetime() const
73                { return this->lifetime_; }
74
75            inline void setStartdelay(float startdelay)
76                { this->startdelay_ = startdelay; this->startParticleSpawner(); }
77            inline float getStartdelay() const
78                { return this->startdelay_; }
79
80            inline void setDestroydelay(float destroydelay)
81                { this->destroydelay_ = destroydelay; this->startParticleSpawner(); }
82            inline float getDestroydelay() const
83                { return this->destroydelay_; }
84
85        private:
86            void startParticleSpawner();
87            void fireParticleSpawner();
88            void stopParticleSpawner();
89            void destroyParticleSpawner();
90
91            Timer<ParticleSpawner> timer_;
92
93            bool  bSuppressStart_;
94            bool  bAutostart_;
95            bool  bForceDestroy_;
96            bool  bAutoDestroy_;
97            bool  bLoop_;
98            float startdelay_;
99            float lifetime_;
100            float destroydelay_;
101    };
102}
103
104#endif /* _ParticleSpawner_H__ */
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