source:
code/branches/presentation/src/orxonox/objects/worldentities/ParticleSpawner.h
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Fabian 'x3n' Landau |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | #ifndef _ParticleSpawner_H__ |
30 | #define _ParticleSpawner_H__ |
31 | |
32 | #include "OrxonoxPrereqs.h" |
33 | |
34 | #include "ParticleEmitter.h" |
35 | #include "tools/Timer.h" |
36 | |
37 | namespace orxonox |
38 | { |
39 | class _OrxonoxExport ParticleSpawner : public ParticleEmitter |
40 | { |
41 | public: |
42 | ParticleSpawner(BaseObject* creator); |
43 | virtual ~ParticleSpawner(); |
44 | |
45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
46 | virtual void processEvent(Event& event); |
47 | |
48 | inline void destroy() |
49 | { this->bForceDestroy_ = true; this->stopParticleSpawner(); } |
50 | inline void spawn() |
51 | { this->bSuppressStart_ = false; this->startParticleSpawner(); } |
52 | |
53 | void configure(float lifetime = 0, float startdelay = 0, float destroydelay = 0, bool autodestroy = true); |
54 | |
55 | inline void setAutoStart(bool autostart) |
56 | { this->bAutostart_ = autostart; this->bSuppressStart_ = !autostart; } |
57 | inline bool getAutoStart() const |
58 | { return this->bAutostart_; } |
59 | |
60 | inline void setDestroyAfterLife(bool destroy) |
61 | { this->bAutoDestroy_ = destroy; } |
62 | inline bool getDestroyAfterLife() const |
63 | { return this->bAutoDestroy_; } |
64 | |
65 | inline void setLoop(bool loop) |
66 | { this->bLoop_ = loop; } |
67 | inline bool getLoop() const |
68 | { return this->bLoop_; } |
69 | |
70 | inline void setLifetime(float lifetime) |
71 | { this->lifetime_ = lifetime; this->startParticleSpawner(); } |
72 | inline float getLifetime() const |
73 | { return this->lifetime_; } |
74 | |
75 | inline void setStartdelay(float startdelay) |
76 | { this->startdelay_ = startdelay; this->startParticleSpawner(); } |
77 | inline float getStartdelay() const |
78 | { return this->startdelay_; } |
79 | |
80 | inline void setDestroydelay(float destroydelay) |
81 | { this->destroydelay_ = destroydelay; this->startParticleSpawner(); } |
82 | inline float getDestroydelay() const |
83 | { return this->destroydelay_; } |
84 | |
85 | private: |
86 | void startParticleSpawner(); |
87 | void fireParticleSpawner(); |
88 | void stopParticleSpawner(); |
89 | void destroyParticleSpawner(); |
90 | |
91 | Timer<ParticleSpawner> timer_; |
92 | |
93 | bool bSuppressStart_; |
94 | bool bAutostart_; |
95 | bool bForceDestroy_; |
96 | bool bAutoDestroy_; |
97 | bool bLoop_; |
98 | float startdelay_; |
99 | float lifetime_; |
100 | float destroydelay_; |
101 | }; |
102 | } |
103 | |
104 | #endif /* _ParticleSpawner_H__ */ |
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