1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "SpaceShip.h" |
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31 | |
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32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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33 | |
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34 | #include "util/Math.h" |
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35 | #include "util/Exception.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/ConfigValueIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | const float orientationGain = 100; |
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43 | CreateFactory(SpaceShip); |
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44 | |
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45 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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46 | { |
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47 | RegisterObject(SpaceShip); |
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48 | |
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49 | this->primaryThrust_ = 100; |
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50 | this->auxilaryThrust_ = 30; |
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51 | this->rotationThrust_ = 10; |
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52 | |
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53 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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54 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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55 | |
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56 | this->bInvertYAxis_ = false; |
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57 | |
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58 | this->setDestroyWhenPlayerLeft(true); |
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59 | |
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60 | // SpaceShip is always a physical object per default |
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61 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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62 | this->setCollisionType(WorldEntity::Dynamic); |
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63 | |
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64 | this->setConfigValues(); |
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65 | this->registerVariables(); |
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66 | } |
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67 | |
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68 | SpaceShip::~SpaceShip() |
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69 | { |
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70 | } |
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71 | |
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72 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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73 | { |
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74 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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75 | |
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76 | XMLPortParamVariable(SpaceShip, "primaryThrust", primaryThrust_, xmlelement, mode); |
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77 | XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
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78 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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79 | } |
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80 | |
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81 | void SpaceShip::registerVariables() |
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82 | { |
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83 | registerVariable(this->primaryThrust_, variableDirection::toclient); |
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84 | registerVariable(this->auxilaryThrust_, variableDirection::toclient); |
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85 | registerVariable(this->rotationThrust_, variableDirection::toclient); |
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86 | } |
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87 | |
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88 | void SpaceShip::setConfigValues() |
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89 | { |
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90 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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91 | } |
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92 | |
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93 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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94 | { |
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95 | if (type != WorldEntity::Dynamic) |
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96 | { |
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97 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
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98 | assert(false); // Only in debug mode |
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99 | return false; |
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100 | } |
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101 | else |
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102 | return true; |
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103 | } |
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104 | |
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105 | void SpaceShip::tick(float dt) |
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106 | { |
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107 | SUPER(SpaceShip, tick, dt); |
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108 | |
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109 | if (this->isLocallyControlled()) |
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110 | { |
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111 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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112 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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113 | if (this->localLinearAcceleration_.z() > 0) |
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114 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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115 | else |
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116 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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117 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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118 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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119 | |
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120 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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121 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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122 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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123 | } |
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124 | } |
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125 | |
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126 | void SpaceShip::moveFrontBack(const Vector2& value) |
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127 | { |
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128 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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129 | } |
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130 | |
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131 | void SpaceShip::moveRightLeft(const Vector2& value) |
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132 | { |
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133 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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134 | } |
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135 | |
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136 | void SpaceShip::moveUpDown(const Vector2& value) |
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137 | { |
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138 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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139 | } |
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140 | |
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141 | void SpaceShip::rotateYaw(const Vector2& value) |
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142 | { |
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143 | this->localAngularAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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144 | } |
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145 | |
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146 | void SpaceShip::rotatePitch(const Vector2& value) |
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147 | { |
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148 | this->localAngularAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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149 | } |
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150 | |
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151 | void SpaceShip::rotateRoll(const Vector2& value) |
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152 | { |
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153 | this->localAngularAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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154 | } |
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155 | |
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156 | void SpaceShip::fire() |
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157 | { |
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158 | } |
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159 | } |
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