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source: code/branches/presentation/src/orxonox/overlays/debug/DebugFPSText.cc @ 2736

Last change on this file since 2736 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 1.5 KB
RevLine 
[1588]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
[1619]30#include "DebugFPSText.h"
[1614]31#include <OgreTextAreaOverlayElement.h>
[1616]32#include "core/CoreIncludes.h"
[1588]33#include "GraphicsEngine.h"
34#include "util/Convert.h"
35
36namespace orxonox
37{
[1619]38    CreateFactory(DebugFPSText);
[1588]39
[2087]40    DebugFPSText::DebugFPSText(BaseObject* creator) : OverlayText(creator)
[1615]41    {
[1619]42        RegisterObject(DebugFPSText);
[1615]43    }
[1588]44
[1619]45    DebugFPSText::~DebugFPSText()
[1588]46    {
47    }
48
[1619]49    void DebugFPSText::tick(float dt)
[1615]50    {
[2485]51        SUPER(DebugFPSText, tick, dt);
52
[1755]53        float fps = GraphicsEngine::getInstance().getAverageFramesPerSecond();
[2087]54        this->setCaption(convertToString(fps));
[1615]55    }
[1588]56}
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