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source: code/branches/presentation/src/orxonox/overlays/hud/HUDSpeedBar.cc @ 2662

Last change on this file since 2662 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "OrxonoxStableHeaders.h"
31#include "HUDSpeedBar.h"
32#include "core/CoreIncludes.h"
33#include "objects/worldentities/pawns/SpaceShip.h"
34#include "objects/items/Engine.h"
35
36namespace orxonox
37{
38    CreateFactory(HUDSpeedBar);
39
40    HUDSpeedBar::HUDSpeedBar(BaseObject* creator)
41        : HUDBar(creator)
42    {
43        RegisterObject(HUDSpeedBar);
44
45        this->owner_ = 0;
46    }
47
48    HUDSpeedBar::~HUDSpeedBar()
49    {
50    }
51
52    void HUDSpeedBar::tick(float dt)
53    {
54        SUPER(HUDSpeedBar, tick, dt);
55
56        if (this->owner_ && this->owner_->getEngine())
57        {
58            float value = this->owner_->getVelocity().length() / (this->owner_->getEngine()->getMaxSpeedFront() * this->owner_->getEngine()->getSpeedFactor() * this->owner_->getEngine()->getBoostFactor());
59            this->setValue(value);
60        }
61    }
62
63    void HUDSpeedBar::changedOwner()
64    {
65        SUPER(HUDSpeedBar, changedOwner);
66
67        this->owner_ = dynamic_cast<SpaceShip*>(this->getOwner());
68    }
69}
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