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source: code/branches/presentation/src/orxonox/overlays/notifications/NotificationQueue.h @ 2677

Last change on this file since 2677 was 2501, checked in by landauf, 16 years ago
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[2280]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _NotificationOueue_H__
30#define _NotificationOueue_H__
31
32#include "OrxonoxPrereqs.h"
[2286]33#include <OgreTextAreaOverlayElement.h>
[2280]34
35#include "orxonox/overlays/OverlayText.h"
[2282]36#include "orxonox/objects/Tickable.h"
[2280]37
38#include <string>
39
[2435]40namespace orxonox
41{
[2280]42    /**
43    @brief
[2501]44
[2280]45    @author
46        Damian 'Mozork' Frick
47    */
[2282]48    class _OrxonoxExport NotificationQueue : public OverlayText, public Tickable
[2280]49    {
[2435]50    public:
51        NotificationQueue(BaseObject* creator);
52        virtual ~NotificationQueue();
[2501]53
[2435]54        static NotificationQueue* queue_s; //TDO Singleton? oder im level.
[2501]55
[2435]56        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
[2501]57
[2435]58        virtual void tick(float dt);
[2501]59
[2435]60        void update(void);
[2501]61
[2435]62        int getLength(void) const
[2280]63                { return this->length_; }
[2435]64        int getWidth(void) const
[2346]65                { return this->width_; }
[2501]66
[2435]67        void setQueueText(const std::string & text);
68        bool setLength(int length);
69        bool setWidth(int width);
[2501]70
[2435]71    private:
72        Ogre::UTFString queueText_;
73        int length_;
74        int width_;
[2501]75
[2280]76    };
77
78}
79
80#endif /* _NotificationOverlay_H__ */
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