[2225] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Hildebrandt |
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| 24 | * |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OrxonoxStableHeaders.h" |
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[2320] | 28 | #include "Scoreboard.h" |
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[2225] | 29 | |
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| 30 | #include <string> |
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| 31 | #include <OgreOverlay.h> |
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| 32 | #include <OgreOverlayElement.h> |
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| 33 | #include <OgreOverlayManager.h> |
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| 34 | #include <OgreOverlayContainer.h> |
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| 35 | |
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| 36 | #include "util/Convert.h" |
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| 37 | #include "util/Debug.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/ConfigValueIncludes.h" |
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[2320] | 40 | #include "objects/gametypes/Gametype.h" |
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[2495] | 41 | #include "objects/infos/PlayerInfo.h" |
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[2320] | 42 | #include "CreateLines.h" |
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[2225] | 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | CreateFactory(Scoreboard); |
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| 47 | |
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| 48 | /** |
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[2320] | 49 | @brief Constructor: Creates the scoreboard. |
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[2225] | 50 | */ |
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| 51 | Scoreboard::Scoreboard(BaseObject* creator) |
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| 52 | : OrxonoxOverlay(creator) |
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| 53 | { |
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| 54 | RegisterObject(Scoreboard); |
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| 55 | } |
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| 56 | |
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[2320] | 57 | /** |
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[2386] | 58 | @brief Initializes the lines. |
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| 59 | */ |
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| 60 | void Scoreboard::XMLPort(Element& xmlElement, XMLPort::Mode mode) |
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| 61 | { |
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| 62 | SUPER(Scoreboard, XMLPort, xmlElement, mode); |
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| 63 | |
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| 64 | COUT(0) << "XMLPort executed." << std::endl; |
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[2495] | 65 | } |
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[2386] | 66 | |
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[2495] | 67 | void Scoreboard::changedVisibility() |
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| 68 | { |
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| 69 | SUPER(Scoreboard, changedVisibility); |
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| 70 | |
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| 71 | for (unsigned int i = 0; i < this->lines_.size(); ++i) |
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| 72 | this->lines_[i]->setVisibility(this->isVisible()); |
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[2386] | 73 | } |
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| 74 | |
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| 75 | /** |
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[2320] | 76 | @brief Prints the scoreboard on the screen. |
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| 77 | */ |
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[2495] | 78 | void Scoreboard::tick(float dt) |
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| 79 | { |
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| 80 | const std::map<PlayerInfo*, Player>& playerList = this->getGametype()->getPlayers(); |
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[2320] | 81 | |
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[2495] | 82 | const float topOffset = 0.2; |
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| 83 | const float leftOffset = 0.075; |
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| 84 | const float distance = 0.01; |
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| 85 | const float width = 0.85; |
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| 86 | const float height = 0.05; |
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| 87 | while (playerList.size() > this->lines_.size()) |
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| 88 | { |
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| 89 | // create new lines |
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[2498] | 90 | CreateLines* lines = new CreateLines(leftOffset, topOffset + (distance + height) * lines_.size(), width, height); |
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| 91 | lines->setVisibility(this->isVisible()); |
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| 92 | this->lines_.push_back(lines); |
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[2495] | 93 | } |
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| 94 | while (playerList.size() < this->lines_.size()) |
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| 95 | { |
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| 96 | // destroy lines |
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| 97 | delete this->lines_.back(); |
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| 98 | this->lines_.pop_back(); |
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| 99 | } |
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[2320] | 100 | |
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[2495] | 101 | // update board |
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[2320] | 102 | |
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[2495] | 103 | unsigned int index = 0; |
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| 104 | for (std::map<PlayerInfo*, Player>::const_iterator it = playerList.begin(); it != playerList.end(); ++it) |
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| 105 | { |
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| 106 | this->lines_[index]->setPlayerName(omni_cast<std::string>(it->first->getName())); |
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| 107 | this->lines_[index]->setScore(omni_cast<std::string>(it->second.frags_)); |
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| 108 | this->lines_[index]->setDeaths(omni_cast<std::string>(it->second.killed_)); |
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| 109 | index++; |
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| 110 | } |
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[2320] | 111 | |
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[2495] | 112 | //numberOfColumns = 2; |
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| 113 | //numberOfLines = 3; |
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| 114 | //topOffset = 0.1; |
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| 115 | //lineSpacing = 0.1; |
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[2320] | 116 | |
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[2495] | 117 | //for (unsigned int i = 0; i < this->lines_.size(); ++i) |
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| 118 | //{ |
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| 119 | // columnIndex = 0; |
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| 120 | // leftOffset = 0.1; |
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[2320] | 121 | |
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[2495] | 122 | // this->createlines_->setNumberOfColumns(numberOfColumns, i); |
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[2320] | 123 | |
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[2498] | 124 | // // columnText = this->getGametype()->getPlayersName(); |
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[2495] | 125 | // columnText = "PlayerName"; |
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| 126 | // this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); |
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| 127 | // this->createlines_->setColumnText(columnIndex, columnText); |
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[2320] | 128 | |
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[2495] | 129 | // columnIndex++; |
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| 130 | // leftOffset = leftOffset + 0.3; |
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[2320] | 131 | |
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[2498] | 132 | // // columnText = this->getGametype()->getPlayersFrags(); |
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[2495] | 133 | // columnText = "PlayerFrags"; |
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| 134 | // this->createlines_->alignColumn(columnIndex, topOffset, leftOffset); |
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| 135 | // this->createlines_->setColumnText(columnIndex, columnText); |
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[2320] | 136 | |
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[2495] | 137 | // topOffset = topOffset + lineSpacing; |
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| 138 | //} |
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[2320] | 139 | } |
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[2225] | 140 | } |
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