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source: code/branches/presentation/src/orxonox/overlays/stats/Scoreboard.h @ 2495

Last change on this file since 2495 was 2495, checked in by rgrieder, 16 years ago

Added stats overlay. "OverlayGroup toggleVisibility Stats" will do what it says.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Hildebrandt
24 *
25 */
26
27#ifndef _Scoreboard_H__
28#define _Scoreboard_H__
29
30
31#include "OrxonoxPrereqs.h"
32#include <OgrePrerequisites.h>
33#include <OgreBorderPanelOverlayElement.h>
34#include <OgreTextAreaOverlayElement.h>
35
36#include "overlays/OrxonoxOverlay.h"
37#include "objects/Tickable.h"
38
39
40namespace orxonox
41{
42    class _OrxonoxExport Scoreboard : public OrxonoxOverlay, public Tickable
43    {
44
45    public: // functions
46        Scoreboard(BaseObject* creator);
47        virtual ~Scoreboard() {}
48
49        virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode);
50        virtual void tick(float dt);
51
52        inline void setGametype(Gametype* gt)
53            { this->gametype_ = gt; }
54        inline Gametype* getGametype() const
55            { return this->gametype_; }
56
57        inline void setCreateLines(CreateLines* cl)
58            { this->createlines_ = cl; }
59        inline CreateLines* getCreateLines() const
60            { return this->createlines_; }
61
62        virtual void changedVisibility();
63
64    private: // functions
65        void printLines();
66
67    private: // variables
68        std::vector<CreateLines*> lines_;
69
70        unsigned int numberOfColumns;
71        unsigned int numberOfLines;
72        unsigned int columnIndex;
73        float topOffset;
74        float leftOffset;
75        float lineSpacing;
76        std::string columnText;
77        Gametype* gametype_;
78        CreateLines* createlines_;
79    };
80}
81
82#endif /* _Scoreboard_H__ */
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