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source: code/branches/presentation/src/orxonox/tools/Timer.h @ 2499

Last change on this file since 2499 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 8.1 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/*!
[2171]30    @file
[1505]31    @brief Definition and Implementation of the Timer class.
32
33    The Timer is a callback-object, calling a given function after a given time-interval.
34
35    Usage:
36    header.h:
37        class ClassName
38        {
39            public:
40                ClassName();
41                void functionName();
42                Timer<ClassName> myTimer;
43        };
44
45    source.cc:
46        include "core/Executor.h"
47
48        ClassName::ClassName()
49        {
50            myTimer.setTimer(interval_in_seconds, bLoop, this, createExecutor(createFunctor(&ClassName::functionName)));
51        }
52
53        void ClassName::functionName()
54        {
55            whateveryouwant();
56            something(else);
57        }
58*/
59
60#ifndef _Timer_H__
61#define _Timer_H__
62
63#include "OrxonoxPrereqs.h"
[1755]64#include "core/OrxonoxClass.h"
[2485]65#include "gamestates/GSRoot.h"
[1505]66
67namespace orxonox
68{
69    class StaticTimer;
70    void delay(float delay, const std::string& command);
71    void killdelays();
72    void executeDelayedCommand(StaticTimer* timer, const std::string& command);
73
74    //! TimerBase is the parent of the Timer class.
[2485]75    class _OrxonoxExport TimerBase : public TimeFactorListener
[1505]76    {
77        public:
78            ~TimerBase();
79
80            void run() const;
[1552]81            void deleteExecutor();
[1505]82
83            /** @brief Starts the Timer: Function-call after 'interval' seconds. */
84            inline void startTimer()
85                { this->bActive_ = true; this->time_ = this->interval_; }
86            /** @brief Stops the Timer. */
87            inline void stopTimer()
88                { this->bActive_ = false; this->time_ = this->interval_; }
89            /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */
90            inline void pauseTimer()
91                { this->bActive_ = false; }
92            /** @brief Unpauses the Timer - continues with the given state. */
93            inline void unpauseTimer()
94                { this->bActive_ = true; }
95            /** @brief Returns true if the Timer is active (= not stoped, not paused). @return True = Time is active */
96            inline bool isActive() const
97                { return this->bActive_; }
[1608]98            /** @brief Returns the remaining time until the Timer calls the function. @return The remaining time */
99            inline float getRemainingTime() const
[1755]100                { return (float)this->time_ / 1000000.0f; }
[1505]101            /** @brief Gives the Timer some extra time. @param time The amount of extra time in seconds */
102            inline void addTime(float time)
[1755]103                { if (time > 0.0f) this->time_ += (long long)(time * 1000000.0f); }
[1505]104            /** @brief Decreases the remaining time of the Timer. @param time The amount of time to remove */
105            inline void removeTime(float time)
[1755]106                { if (time > 0.0f) this->time_ -= (long long)(time * 1000000.0f); }
[1505]107            /** @brief Sets the interval of the Timer. @param interval The interval */
108            inline void setInterval(float interval)
[1755]109                { this->interval_ = (long long)(interval * 1000000.0f); }
[1505]110            /** @brief Sets bLoop to a given value. @param bLoop True = loop */
111            inline void setLoop(bool bLoop)
112                { this->bLoop_ = bLoop; }
113
[1755]114            void tick(const Clock& time);
[1505]115
116        protected:
117            TimerBase();
118
[2087]119            Executor* executor_;  //!< The executor of the function that should be called when the time expires
[1505]120
[2087]121            long long interval_;  //!< The time-interval in micro seconds
122            bool bLoop_;          //!< If true, the function gets called every 'interval' seconds
123            bool bActive_;        //!< If true, the Timer ticks and calls the function if the time's up
124            bool bKillAfterCall_; //!< If true the timer gets deleted after it called the function
[1505]125
[2087]126            long long time_;      //!< Internal variable, counting the time till the next function-call
[1505]127    };
128
129    //! The Timer is a callback-object, calling a given function after a given time-interval.
130    template <class T = BaseObject>
131    class Timer : public TimerBase
132    {
133        public:
134            Timer() {}
135
136            /**
137                @brief Constructor: Initializes the Timer with given values.
138                @param interval The timer-interval in seconds
139                @param bLoop If true, the function gets called every 'interval' seconds
140                @param object The object owning the timer and the function
141                @param exeuctor A executor of the function to call
142            */
[2087]143            Timer(float interval, bool bLoop, T* object, ExecutorMember<T>* exeuctor, bool bKillAfterCall = false)
[1505]144            {
[2087]145                this->setTimer(interval, bLoop, object, exeuctor, bKillAfterCall);
[1505]146            }
147
148            /**
149                @brief Initializes the Timer with given values.
150                @param interval The timer-interval in seconds
151                @param bLoop If true, the function gets called every 'interval' seconds
152                @param object The object owning the timer and the function
153                @param exeuctor A executor of the function to call
154            */
[2087]155            void setTimer(float interval, bool bLoop, T* object, ExecutorMember<T>* executor, bool bKillAfterCall = false)
[1505]156            {
[1552]157                this->deleteExecutor();
158
[1755]159                this->setInterval(interval);
[1505]160                this->bLoop_ = bLoop;
161                executor->setObject(object);
162                this->executor_ = (Executor*)executor;
163                this->bActive_ = true;
164
[1755]165                this->time_ = this->interval_;
[2087]166                this->bKillAfterCall_ = bKillAfterCall;
[1505]167            }
168    };
169
170    //! The StaticTimer is a callback-object, calling a static function after a given time-interval.
171    class StaticTimer : public TimerBase
172    {
173        public:
174            StaticTimer() {}
175
176            /**
177                @brief Constructor: Initializes the Timer with given values.
178                @param interval The timer-interval in seconds
179                @param bLoop If true, the function gets called every 'interval' seconds
180                @param exeuctor A executor of the function to call
181            */
[2087]182            StaticTimer(float interval, bool bLoop, ExecutorStatic* executor, bool bKillAfterCall = false)
[1505]183            {
[2087]184                this->setTimer(interval, bLoop, executor, bKillAfterCall);
[1505]185            }
186
187            /**
188                @brief Initializes the Timer with given values.
189                @param interval The timer-interval in seconds
190                @param bLoop If true, the function gets called every 'interval' seconds
191                @param object The object owning the timer and the function
192                @param executor A executor of the function to call
193            */
[2087]194            void setTimer(float interval, bool bLoop, ExecutorStatic* executor, bool bKillAfterCall = false)
[1505]195            {
[1552]196                this->deleteExecutor();
197
[1755]198                this->setInterval(interval);
[1505]199                this->bLoop_ = bLoop;
200                this->executor_ = (Executor*)executor;
201                this->bActive_ = true;
202
[1755]203                this->time_ = this->interval_;
[2087]204                this->bKillAfterCall_ = bKillAfterCall;
[1505]205            }
206    };
207
208}
209
210#endif /* _Timer_H__ */
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