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source: code/branches/presentation/src/orxonox/weaponsystem/WeaponSlot.cc @ 9215

Last change on this file since 9215 was 8694, checked in by scheusso, 14 years ago

fixed a network problem with SpaceBoundaries
please don't use new on synchronisables without restricting to server or setting syncMode to None

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2912]29#include "WeaponSlot.h"
[2049]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
[2912]34#include "Weapon.h"
[2914]35#include "WeaponSystem.h"
[2096]36
[2049]37namespace orxonox
38{
[2662]39    CreateFactory(WeaponSlot);
40
41    WeaponSlot::WeaponSlot(BaseObject* creator) : StaticEntity(creator)
[2049]42    {
43        RegisterObject(WeaponSlot);
[2098]44
[2914]45        this->weaponSystem_ = 0;
46        this->weapon_ = 0;
47
[8694]48        this->setSyncMode(ObjectDirection::None);
[2049]49    }
50
51    WeaponSlot::~WeaponSlot()
52    {
[2914]53        if (this->isInitialized() && this->weaponSystem_)
54            this->weaponSystem_->removeWeaponSlot(this);
[2049]55    }
[2096]56
[2912]57    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59        SUPER(WeaponSlot, XMLPort, xmlelement, mode);
[2914]60
[2918]61        // In the future, there might be parameters like allowed weapon types or max size of the weapon
[2912]62    }
[2096]63
[2914]64    void WeaponSlot::attachWeapon(Weapon *weapon)
[2096]65    {
[2914]66        if (this->weapon_)
67            this->removeWeapon();
[2096]68
[2914]69        this->weapon_ = weapon;
[2662]70
[2914]71        if (this->weapon_)
72        {
73            this->weapon_->setWeaponSlot(this);
74            this->weapon_->setPosition(this->getPosition());
75        }
[2096]76    }
77
[2914]78    void WeaponSlot::removeWeapon()
[2662]79    {
[2914]80        if (this->weapon_)
81        {
82            this->weapon_->setWeaponSlot(0);
83            this->weapon_ = 0;
84        }
[2096]85    }
86}
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