[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2304] | 23 | * Reto Grieder |
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[2072] | 24 | * Co-authors: |
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[2304] | 25 | * Martin Stypinski |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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[2408] | 29 | #ifndef _MobileEntity_H__ |
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| 30 | #define _MobileEntity_H__ |
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[2072] | 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[3196] | 34 | #include "util/Math.h" |
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[5693] | 35 | #include "tools/interfaces/Tickable.h" |
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[2072] | 36 | #include "WorldEntity.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[2408] | 40 | class _OrxonoxExport MobileEntity : public WorldEntity, public Tickable |
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[2072] | 41 | { |
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| 42 | public: |
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[2408] | 43 | MobileEntity(BaseObject* creator); |
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| 44 | virtual ~MobileEntity(); |
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[2072] | 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[2374] | 47 | virtual void tick(float dt); |
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[2072] | 48 | |
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[2427] | 49 | virtual void setPosition(const Vector3& position); |
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| 50 | virtual void setOrientation(const Quaternion& orientation); |
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[2201] | 51 | |
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[2427] | 52 | virtual void setVelocity(const Vector3& velocity); |
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[2300] | 53 | inline void setVelocity(float x, float y, float z) |
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[2374] | 54 | { this->setVelocity(Vector3(x, y, z)); } |
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[2300] | 55 | inline const Vector3& getVelocity() const |
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[2374] | 56 | { return this->linearVelocity_; } |
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[2488] | 57 | inline Vector3 getLocalVelocity() const |
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| 58 | { return (this->getOrientation().Inverse() * this->getVelocity()); } |
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[2201] | 59 | |
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[2427] | 60 | virtual void setAngularVelocity(const Vector3& velocity); |
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[2374] | 61 | inline void setAngularVelocity(float x, float y, float z) |
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| 62 | { this->setAngularVelocity(Vector3(x, y, z)); } |
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| 63 | inline const Vector3& getAngularVelocity() const |
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[3084] | 64 | { return this->angularVelocity_; } |
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[2374] | 65 | |
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| 66 | void setAcceleration(const Vector3& acceleration); |
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| 67 | inline void setAcceleration(float x, float y, float z) |
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| 68 | { this->setAcceleration(Vector3(x, y, z)); } |
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| 69 | inline const Vector3& getAcceleration() const |
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| 70 | { return this->linearAcceleration_; } |
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| 71 | |
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[8589] | 72 | // Added for making N engines work with spaceships |
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| 73 | void addAcceleration(const Vector3& acceleration, const Vector3 &relativePosition); |
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| 74 | inline void addAcceleration(float x, float y, float z) |
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| 75 | { this->addAcceleration(Vector3(x, y, z), Vector3(0,0,0)); } |
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| 76 | // Getter function above |
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| 77 | |
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[2374] | 78 | void setAngularAcceleration(const Vector3& acceleration); |
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| 79 | inline void setAngularAcceleration(float x, float y, float z) |
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| 80 | { this->setAngularAcceleration(Vector3(x, y, z)); } |
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| 81 | inline const Vector3& getAngularAcceleration() const |
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| 82 | { return this->angularAcceleration_; } |
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| 83 | |
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[3033] | 84 | void applyCentralForce(const Vector3& force); |
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| 85 | inline void applyCentralForce(float x, float y, float z) |
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| 86 | { this->applyCentralForce(Vector3(x, y, z)); } |
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| 87 | |
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[2374] | 88 | inline void setRotationRate(Degree rate) |
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| 89 | { this->setAngularVelocity(this->getAngularVelocity().normalisedCopy() * rate.valueRadians()); } |
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| 90 | inline Degree getRotationRate() const |
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| 91 | { return Degree(this->getAngularVelocity().length()); } |
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| 92 | |
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| 93 | inline void setRotationAxis(const Vector3& axis) |
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| 94 | { this->setAngularVelocity(axis * this->getAngularVelocity().length()); } |
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| 95 | inline Vector3 getRotationAxis() const |
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| 96 | { return this->getAngularVelocity().normalisedCopy(); } |
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| 97 | |
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[2300] | 98 | protected: |
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[2427] | 99 | // Bullet btMotionState related |
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| 100 | virtual void setWorldTransform(const btTransform& worldTrans); |
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| 101 | void getWorldTransform(btTransform& worldTrans) const; |
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| 102 | |
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[2374] | 103 | Vector3 linearAcceleration_; |
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| 104 | Vector3 linearVelocity_; |
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| 105 | Vector3 angularAcceleration_; |
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| 106 | Vector3 angularVelocity_; |
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[2300] | 107 | |
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[2072] | 108 | private: |
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[2300] | 109 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
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[2072] | 110 | }; |
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| 111 | } |
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| 112 | |
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[2408] | 113 | #endif /* _MobileEntity_H__ */ |
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