1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SpaceShip.h" |
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30 | |
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31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/ConfigValueIncludes.h" |
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35 | #include "core/Template.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "tools/Shader.h" |
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38 | #include "util/Debug.h" // TODO: Needed? |
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39 | #include "util/Math.h" |
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40 | |
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41 | #include "graphics/Camera.h" |
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42 | #include "items/Engine.h" |
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43 | |
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44 | #include "CameraManager.h" |
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45 | #include "Scene.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | const float orientationGain = 100; |
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50 | CreateFactory(SpaceShip); |
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51 | |
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52 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator), boostBlur_(NULL) |
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53 | { |
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54 | RegisterObject(SpaceShip); |
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55 | |
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56 | this->primaryThrust_ = 100; |
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57 | this->auxilaryThrust_ = 30; |
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58 | this->rotationThrust_ = 10; |
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59 | |
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60 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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61 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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62 | this->bBoost_ = false; |
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63 | this->steering_ = Vector3::ZERO; |
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64 | |
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65 | this->boostPower_ = 10.0f; |
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66 | this->initialBoostPower_ = 10.0f; |
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67 | this->boostRate_ = 5.0; |
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68 | this->boostPowerRate_ = 1.0; |
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69 | this->boostCooldownDuration_ = 5.0; |
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70 | this->bBoostCooldown_ = false; |
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71 | |
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72 | this->lift_ = 1.0f; // factor of the lift, standard is 1 |
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73 | this->stallSpeed_ = 220.0f; // max speed where lift is added |
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74 | |
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75 | this->bInvertYAxis_ = false; |
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76 | |
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77 | this->setDestroyWhenPlayerLeft(true); |
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78 | |
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79 | // SpaceShip is always a physical object per default |
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80 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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81 | this->setCollisionType(WorldEntity::Dynamic); |
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82 | // Get notification about collisions |
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83 | this->enableCollisionCallback(); |
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84 | |
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85 | this->engineTicksNotDone = 0; |
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86 | this->setConfigValues(); |
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87 | this->registerVariables(); |
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88 | |
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89 | this->cameraOriginalPosition_ = Vector3::UNIT_SCALE; |
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90 | this->cameraOriginalOrientation_ = Quaternion::IDENTITY; |
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91 | |
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92 | this->shakeFrequency_ = 15; |
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93 | this->shakeAmplitude_ = 5; |
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94 | this->shakeDt_ = 0; |
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95 | } |
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96 | |
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97 | SpaceShip::~SpaceShip() |
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98 | { |
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99 | if (this->isInitialized()) |
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100 | { |
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101 | this->removeAllEngines(); |
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102 | |
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103 | if (this->boostBlur_) |
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104 | this->boostBlur_->destroy(); |
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105 | } |
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106 | } |
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107 | |
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108 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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109 | { |
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110 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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111 | |
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112 | //XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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113 | XMLPortParamVariable(SpaceShip, "primaryThrust", primaryThrust_, xmlelement, mode); |
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114 | XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
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115 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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116 | XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode); |
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117 | XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode); |
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118 | XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode); |
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119 | XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode); |
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120 | XMLPortParamVariable(SpaceShip, "shakeFrequency", shakeFrequency_, xmlelement, mode); |
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121 | XMLPortParamVariable(SpaceShip, "shakeAmplitude", shakeAmplitude_, xmlelement, mode); |
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122 | XMLPortParamVariable(SpaceShip, "lift", lift_, xmlelement, mode); |
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123 | XMLPortParamVariable(SpaceShip, "stallSpeed", stallSpeed_, xmlelement, mode); |
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124 | |
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125 | XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); |
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126 | } |
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127 | |
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128 | void SpaceShip::registerVariables() |
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129 | { |
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130 | registerVariable(this->primaryThrust_, VariableDirection::ToClient); |
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131 | registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); |
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132 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
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133 | // TODO: Synchronization of boost needed? |
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134 | registerVariable(this->boostPower_, VariableDirection::ToClient); |
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135 | registerVariable(this->boostPowerRate_, VariableDirection::ToClient); |
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136 | registerVariable(this->boostRate_, VariableDirection::ToClient); |
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137 | registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); |
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138 | registerVariable(this->shakeFrequency_, VariableDirection::ToClient); |
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139 | registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); |
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140 | registerVariable(this->lift_, VariableDirection::ToClient); |
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141 | registerVariable(this->stallSpeed_, VariableDirection::ToClient); |
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142 | } |
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143 | |
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144 | void SpaceShip::setConfigValues() |
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145 | { |
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146 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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147 | |
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148 | SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) |
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149 | .description("Enable or disable the motion blur effect when moving very fast") |
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150 | .callback(this, &SpaceShip::changedEnableMotionBlur); |
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151 | SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) |
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152 | .description("Defines the strength of the motion blur effect"); |
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153 | } |
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154 | |
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155 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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156 | { |
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157 | if (type != WorldEntity::Dynamic) |
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158 | { |
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159 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
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160 | assert(false); // Only in debug mode |
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161 | return false; |
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162 | } |
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163 | else |
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164 | return true; |
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165 | } |
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166 | |
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167 | void SpaceShip::tick(float dt) |
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168 | { |
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169 | SUPER(SpaceShip, tick, dt); |
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170 | |
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171 | if (this->hasLocalController()) |
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172 | { |
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173 | // Handle mouse look |
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174 | if (!this->isInMouseLook()) |
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175 | { |
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176 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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177 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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178 | } |
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179 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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180 | |
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181 | // Charge boostPower |
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182 | if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_) |
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183 | { |
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184 | this->boostPower_ += this->boostPowerRate_*dt; |
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185 | } |
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186 | // Use boostPower |
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187 | if(this->bBoost_) |
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188 | { |
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189 | this->boostPower_ -=this->boostRate_*dt; |
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190 | if(this->boostPower_ <= 0.0f) |
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191 | { |
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192 | this->boost(false); |
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193 | this->bBoostCooldown_ = true; |
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194 | this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); |
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195 | } |
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196 | |
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197 | this->shakeCamera(dt); |
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198 | } |
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199 | |
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200 | // Enable Blur depending on settings |
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201 | if (this->bEnableMotionBlur_ && !this->boostBlur_ && this->hasLocalController() && this->hasHumanController()) |
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202 | { |
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203 | this->boostBlur_ = new Shader(this->getScene()->getSceneManager()); |
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204 | this->boostBlur_->setCompositorName("Radial Blur"); |
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205 | } |
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206 | |
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207 | if (this->boostBlur_) // && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1) |
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208 | { |
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209 | // TODO: this->maxSpeedFront_ gets fastest engine |
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210 | float blur = this->blurStrength_ * clamp((-this->getLocalVelocity().z - 0.0f /*this->maxSpeedFront_*/) / ((150.0f /*boostFactor_*/ - 1) * 1.5f /*this->maxSpeedFront_*/), 0.0f, 1.0f); |
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211 | |
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212 | // Show and hide blur effect depending on state of booster |
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213 | if(this->bBoost_) |
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214 | this->boostBlur_->setVisible(blur > 0); |
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215 | else |
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216 | this->boostBlur_->setVisible(false); |
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217 | |
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218 | this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); |
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219 | } |
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220 | } |
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221 | } |
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222 | |
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223 | void SpaceShip::moveFrontBack(const Vector2& value) |
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224 | { |
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225 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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226 | this->steering_.z -= value.x; |
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227 | } |
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228 | |
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229 | void SpaceShip::moveRightLeft(const Vector2& value) |
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230 | { |
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231 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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232 | this->steering_.x += value.x; |
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233 | } |
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234 | |
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235 | void SpaceShip::moveUpDown(const Vector2& value) |
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236 | { |
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237 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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238 | this->steering_.y += value.x; |
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239 | } |
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240 | |
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241 | void SpaceShip::rotateYaw(const Vector2& value) |
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242 | { |
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243 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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244 | |
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245 | Pawn::rotateYaw(value); |
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246 | |
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247 | //This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling. |
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248 | if (abs(this-> getLocalVelocity().z) < stallSpeed_) {this->moveRightLeft(-lift_ / 5 * value * sqrt(abs(this-> getLocalVelocity().z)));} |
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249 | } |
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250 | |
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251 | void SpaceShip::rotatePitch(const Vector2& value) |
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252 | { |
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253 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); |
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254 | |
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255 | Pawn::rotatePitch(value); |
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256 | |
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257 | //This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling. |
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258 | if (abs(this-> getLocalVelocity().z) < stallSpeed_) {this->moveUpDown(lift_ / 5 * value * sqrt(abs(this-> getLocalVelocity().z)));} |
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259 | } |
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260 | |
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261 | void SpaceShip::rotateRoll(const Vector2& value) |
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262 | { |
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263 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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264 | |
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265 | Pawn::rotateRoll(value); |
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266 | } |
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267 | |
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268 | void SpaceShip::fire() |
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269 | { |
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270 | } |
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271 | |
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272 | /** |
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273 | @brief |
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274 | Starts or stops boosting. |
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275 | @param bBoost |
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276 | Whether to start or stop boosting. |
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277 | */ |
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278 | void SpaceShip::boost(bool bBoost) |
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279 | { |
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280 | if(bBoost && !this->bBoostCooldown_) |
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281 | { |
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282 | this->bBoost_ = true; |
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283 | Camera* camera = CameraManager::getInstance().getActiveCamera(); |
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284 | this->cameraOriginalPosition_ = camera->getPosition(); |
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285 | this->cameraOriginalOrientation_ = camera->getOrientation(); |
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286 | } |
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287 | if(!bBoost) |
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288 | { |
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289 | this->bBoost_ = false; |
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290 | this->resetCamera(); |
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291 | } |
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292 | } |
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293 | |
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294 | void SpaceShip::boostCooledDown(void) |
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295 | { |
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296 | this->bBoostCooldown_ = false; |
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297 | } |
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298 | |
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299 | void SpaceShip::shakeCamera(float dt) |
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300 | { |
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301 | //make sure the ship is only shaking if it's moving |
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302 | if (this->getVelocity().squaredLength() > 80.0f) |
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303 | { |
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304 | this->shakeDt_ += dt; |
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305 | |
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306 | float frequency = this->shakeFrequency_ * (this->getVelocity().squaredLength()); |
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307 | |
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308 | if (this->shakeDt_ >= 1.0f/frequency) |
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309 | { |
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310 | this->shakeDt_ -= 1.0f/frequency; |
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311 | } |
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312 | |
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313 | Degree angle = Degree(sin(this->shakeDt_ *2.0f* math::pi * frequency) * this->shakeAmplitude_); |
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314 | |
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315 | //COUT(0) << "Angle: " << angle << std::endl; |
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316 | Camera* camera = this->getCamera(); |
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317 | |
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318 | //Shaking Camera effect |
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319 | if (camera != 0) |
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320 | { |
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321 | camera->setOrientation(Vector3::UNIT_X, angle); |
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322 | } |
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323 | } |
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324 | } |
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325 | |
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326 | void SpaceShip::resetCamera() |
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327 | { |
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328 | Camera *camera = this->getCamera(); |
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329 | |
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330 | if (camera == 0) |
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331 | { |
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332 | COUT(2) << "Failed to reset camera!"; |
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333 | return; |
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334 | } |
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335 | |
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336 | this->shakeDt_ = 0; |
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337 | camera->setPosition(this->cameraOriginalPosition_); |
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338 | camera->setOrientation(this->cameraOriginalOrientation_); |
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339 | } |
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340 | |
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341 | void SpaceShip::backupCamera() |
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342 | { |
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343 | Camera* camera = CameraManager::getInstance().getActiveCamera(); |
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344 | if(camera != NULL) |
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345 | { |
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346 | this->cameraOriginalPosition_ = camera->getPosition(); |
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347 | this->cameraOriginalOrientation_ = camera->getOrientation(); |
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348 | } |
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349 | } |
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350 | |
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351 | void SpaceShip::addEngine(orxonox::Engine* engine) |
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352 | { |
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353 | //COUT(0)<<"Adding an Engine: " << engine << endl; |
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354 | this->engineList_.push_back(engine); |
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355 | engine->addToSpaceShip(this); |
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356 | this->resetEngineTicks(); |
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357 | } |
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358 | |
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359 | bool SpaceShip::hasEngine(Engine* engine) |
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360 | { |
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361 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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362 | { |
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363 | if(this->engineList_[i]==engine) |
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364 | return true; |
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365 | } |
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366 | return false; |
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367 | } |
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368 | |
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369 | Engine* SpaceShip::getEngine(unsigned int i) |
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370 | { |
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371 | if(this->engineList_.size()>=i) |
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372 | return 0; |
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373 | else |
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374 | return this->engineList_[i]; |
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375 | } |
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376 | |
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377 | void SpaceShip::removeAllEngines() |
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378 | { |
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379 | while(this->engineList_.size()) |
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380 | this->engineList_.back()->destroy(); |
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381 | } |
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382 | |
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383 | void SpaceShip::removeEngine(Engine* engine) |
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384 | { |
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385 | for(std::vector<Engine*>::iterator it=this->engineList_.begin(); it!=this->engineList_.end(); ++it) |
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386 | { |
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387 | if(*it==engine) |
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388 | { |
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389 | this->engineList_.erase(it); |
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390 | return; |
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391 | } |
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392 | } |
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393 | } |
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394 | |
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395 | void SpaceShip::setSpeedFactor(float factor) |
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396 | { |
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397 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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398 | this->engineList_[i]->setSpeedFactor(factor); |
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399 | } |
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400 | float SpaceShip::getSpeedFactor() // Calculate mean SpeedFactor. |
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401 | { |
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402 | float ret = 0; unsigned int i = 0; |
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403 | for(; i<this->engineList_.size(); i++) |
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404 | ret += this->engineList_[i]->getSpeedFactor(); |
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405 | ret /= (float)i; |
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406 | return ret; |
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407 | } |
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408 | float SpaceShip::getMaxSpeedFront() |
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409 | { |
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410 | float ret=0; |
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411 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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412 | { |
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413 | if(this->engineList_[i]->getMaxSpeedFront() > ret) |
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414 | ret = this->engineList_[i]->getMaxSpeedFront(); |
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415 | } |
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416 | return ret; |
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417 | } |
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418 | |
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419 | float SpaceShip::getBoostFactor() |
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420 | { |
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421 | float ret = 0; unsigned int i=0; |
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422 | for(; i<this->engineList_.size(); i++) |
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423 | ret += this->engineList_[i]->getBoostFactor(); |
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424 | ret /= (float)i; |
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425 | return ret; |
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426 | } |
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427 | |
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428 | std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const |
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429 | { |
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430 | std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>(); |
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431 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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432 | list->push_back(this->engineList_[i]); |
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433 | return list; |
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434 | } |
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435 | |
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436 | void SpaceShip::changedEnableMotionBlur() |
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437 | { |
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438 | if (!this->bEnableMotionBlur_) |
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439 | { |
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440 | this->boostBlur_->destroy(); |
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441 | this->boostBlur_ = 0; |
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442 | } |
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443 | } |
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444 | |
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445 | } |
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