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source: code/branches/presentation/src/orxonox/worldentities/pawns/SpaceShip.h @ 8600

Last change on this file since 8600 was 8597, checked in by dafrick, 14 years ago

Merging steering branch into presentation branch.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <LinearMath/btVector3.h>
36#include "tools/Timer.h"
37#include "util/Math.h"
38#include "Pawn.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport SpaceShip : public Pawn
43    {
44        public:
45            SpaceShip(BaseObject* creator);
46            virtual ~SpaceShip();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49            virtual void tick(float dt);
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
61            virtual void boost(bool bBoost); // Starts or stops boosting.
62
63            void addEngine(Engine* engine);
64            bool hasEngine(Engine* engine);
65            Engine* getEngine(unsigned int i); // This one's for XMLPort
66            inline const std::vector<Engine*>& getEngineList()
67                { return this->engineList_; }
68            void removeAllEngines();
69
70            void setSpeedFactor(float factor);
71            float getSpeedFactor(); // Gets mean speed factor
72            float getMaxSpeedFront(); // gets largest speed forward
73            float getBoostFactor(); // gets mean boost factor
74
75            inline void setSteeringDirection(const Vector3& direction)
76                { this->steering_ = direction; }
77            inline const Vector3& getSteeringDirection() const
78                { return this->steering_; }
79            inline void resetEngineTicks()
80                { this->engineTicksNotDone = this->engineList_.size(); }
81            inline void oneEngineTickDone()
82                { this->engineTicksNotDone--; }
83            inline bool hasEngineTicksRemaining()
84                { return (this->engineTicksNotDone>0); }
85
86            inline bool getBoost() const
87                { return this->bBoost_; }
88
89        protected:
90            virtual std::vector<PickupCarrier*>* getCarrierChildren(void) const;
91            bool bInvertYAxis_;
92
93            bool bBoost_;
94            bool bBoostCooldown_;
95            float boostPower_;
96            float initialBoostPower_;
97            float boostRate_;
98            float boostPowerRate_;
99            float boostCooldownDuration_;
100            float lift_;
101            float stallSpeed_;
102            Vector3 steering_;
103            float primaryThrust_;
104            float auxilaryThrust_;
105            float rotationThrust_;
106            btVector3 localLinearAcceleration_;
107            btVector3 localAngularAcceleration_;
108
109            float shakeFrequency_;
110            float shakeAmplitude_;
111
112        private:
113            void registerVariables();
114            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
115           
116            //All things booster
117            void changedEnableMotionBlur();
118            void boostCooledDown(void);
119       
120            void resetCamera();
121            void backupCamera();
122            void shakeCamera(float dt);
123
124            Shader* boostBlur_;
125            float blurStrength_;
126            bool bEnableMotionBlur_;
127
128            std::vector<Engine*> engineList_;
129            int engineTicksNotDone; // Used for knowing when to reset temporary variables.
130            Timer timer_;
131            Vector3 cameraOriginalPosition_;
132            Quaternion cameraOriginalOrientation_;
133       
134            float shakeDt_;
135    };
136}
137
138#endif /* _SpaceShip_H__ */
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