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source: code/branches/presentation2/data/gui/scripts/DecisionPopup.lua @ 6339

Last change on this file since 6339 was 6266, checked in by dafrick, 15 years ago

KeyBindMenu is working now. (Apart from some minor faults)
Found some commandExecutor("show/hideGUI …") in DecisionPopup, and another possible bug.
Added an InfoPopup

File size: 763 bytes
Line 
1-- DecisionPopup.lua
2
3BasicGUI = require("BasicGUI")
4local P = BasicGUI:new() --inherit everything from the gui package
5if _REQUIREDNAME == nil then
6    DecisionPopup = P
7else
8    _G[_REQUIREDNAME] = P
9end
10
11P.filename = "DecisionPopup"
12P.layoutString = "DecisionPopup.layout"
13
14function P:init()
15end
16
17function P.setCallback(functionPtr)
18    P.functionPtr = functionPtr
19end
20
21function P.setText( text )
22    winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text )
23end
24
25-- events for ingamemenu
26function P.button_yes(e)
27    if P.functionPtr ~= nil then
28        P.functionPtr(true)
29    end
30    hideGUI("DecisionPopup")
31end
32
33function P.button_no(e)
34    if P.functionPtr ~= nil then
35        P.functionPtr(false)
36    end
37    hideGUI("DecisionPopup")
38end
39
40return P
41
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