[5376] | 1 | <?lua |
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[5654] | 2 | include("hudtemplates3.oxo") |
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| 3 | include("stats.oxo") |
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| 4 | include("templates/spaceship_assff.oxt") |
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[5376] | 5 | math.randomseed(344) |
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| 6 | ?> |
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| 7 | |
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| 8 | <Level |
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| 9 | name = "Physics" |
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| 10 | description = "Just a few tests" |
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| 11 | > |
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| 12 | <Scene |
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| 13 | ambientlight = "0.8, 0.8, 0.8" |
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[5381] | 14 | skybox = "Orxonox/skypanoramagen1" |
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[5376] | 15 | gravity = "0, -10, 0" |
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| 16 | > |
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[5381] | 17 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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[5376] | 18 | |
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| 19 | <StaticEntity |
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| 20 | position = "0,0,0" |
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| 21 | name = "floor" |
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| 22 | collisionType = "static" |
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| 23 | friction = 1 |
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| 24 | > |
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| 25 | <attached> |
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| 26 | <Model position="0,0,0" scale=100 mesh="plane.mesh" /> |
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| 27 | <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" /> |
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| 28 | </attached> |
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| 29 | <collisionShapes> |
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| 30 | <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 /> |
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| 31 | </collisionShapes> |
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[6389] | 32 | </StaticEntity> |
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[5528] | 33 | |
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[6389] | 34 | <MovableEntity |
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[5376] | 35 | position = "0,250,500" |
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| 36 | rotationaxis = "1, 1, 1" |
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| 37 | rotationrate = 360 |
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| 38 | velocity = "0, 0, -80" |
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| 39 | name = "ship" |
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| 40 | collisionType = "dynamic" |
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| 41 | friction = 0.5 |
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| 42 | mass = 500 |
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| 43 | restitution = 0 |
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| 44 | > |
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| 45 | <attached> |
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| 46 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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| 47 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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| 48 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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[5528] | 49 | |
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[5376] | 50 | <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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| 51 | <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" /> |
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| 52 | <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> |
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| 53 | <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> |
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| 54 | <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" /> |
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| 55 | <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" /> |
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| 56 | <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /--> |
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| 57 | </attached> |
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| 58 | <collisionShapes> |
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| 59 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 60 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 61 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 62 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 63 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 64 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 65 | </collisionShapes> |
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[6389] | 66 | </MovableEntity> |
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[5528] | 67 | |
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[5376] | 68 | <?lua |
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| 69 | for i = -20, 20, 8 |
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| 70 | do |
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| 71 | for i2 = -20, 20, 8 |
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| 72 | do |
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| 73 | for i3 = -20, 20, 8 |
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| 74 | do ?> |
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| 75 | <MovableEntity |
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| 76 | position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>" |
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| 77 | collisionType = "dynamic" |
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| 78 | mass = 1 |
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| 79 | restitution = 0 |
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| 80 | friction = 0.5 |
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| 81 | > |
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| 82 | <attached> |
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| 83 | <Model position="0,0,0" scale=2 mesh="cube.mesh" /> |
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| 84 | </attached> |
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| 85 | <collisionShapes> |
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| 86 | <BoxCollisionShape halfExtents="2, 2, 2" /> |
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| 87 | </collisionShapes> |
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| 88 | </MovableEntity> |
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| 89 | <?lua |
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| 90 | end |
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| 91 | end |
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| 92 | end |
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| 93 | ?> |
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| 94 | |
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| 95 | <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
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| 96 | <events> |
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| 97 | <spawn> |
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| 98 | <EventTrigger delay=1> |
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| 99 | <events> |
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| 100 | <trigger> |
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| 101 | <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 102 | </trigger> |
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| 103 | </events> |
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| 104 | </EventTrigger> |
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| 105 | </spawn> |
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| 106 | </events> |
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| 107 | </ParticleSpawner> |
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| 108 | </Scene> |
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| 109 | </Level> |
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