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source: code/branches/presentation2/data/levels/presentation09b.oxw @ 6172

Last change on this file since 6172 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

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File size: 13.6 KB
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1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/spaceship_H2.oxt")
6  include("templates/spaceship_pirate.oxt")
7?>
8
9<Level
10 name         = "Presentation09"
11 description  = "presentation level for Orxonox Convention X"
12 gametype     = TeamDeathmatch
13>
14  <Scene
15   ambientlight = "0.5, 0.5, 0.5"
16   skybox       = "Orxonox/skypanoramagen2"
17  >
18    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
19
20    <Template name="JumpItem" baseclass="Jump">
21        <Jump velocity="0,0,-1000" jumpsAvailable="4" guiImage="jumpturbinepickup.jpg" guiText="Jump" />
22    </Template>
23    <Template name="HealthImmediateItem" baseclass="HealthImmediate">
24        <HealthImmediate recoveredHealth="100" guiImage="decal.jpg" guiText="Health" />
25    </Template>
26    <Template name="HealthUsableItem" baseclass="HealthUsable">
27        <HealthImmediate recoveredHealth="80" guiImage="goldwrenchpickup.jpg" guiText="Health" />
28    </Template>
29
30    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
31
32    <SpaceShip position="-3900,3000,1000">
33      <templates>
34        <Template link=spaceshipHtwo/>
35      </templates>
36      <controller>
37        <WaypointPatrolController alertnessradius=100 team=0>
38          <waypoints>
39            <StaticEntity position="-3850,2800,1450" />
40          </waypoints>
41        </WaypointPatrolController>
42      </controller>
43    </SpaceShip>
44
45    <SpaceShip position="-4100,2600,1600">
46      <templates>
47        <Template link=spaceshipHtwo/>
48      </templates>
49      <controller>
50        <WaypointPatrolController alertnessradius=100 team=0>
51          <waypoints>
52            <StaticEntity position="-3850,2800,1450" />
53          </waypoints>
54        </WaypointPatrolController>
55      </controller>
56    </SpaceShip>
57
58    <SpaceShip position="-4000,2500,1500">
59      <templates>
60        <Template link=spaceshipHtwo/>
61      </templates>
62      <controller>
63        <WaypointPatrolController alertnessradius=100 team=0>
64          <waypoints>
65            <StaticEntity position="-3850,2800,1450" />
66          </waypoints>
67        </WaypointPatrolController>
68      </controller>
69    </SpaceShip>
70
71    <SpaceShip position="-4100,2700,1500">
72      <templates>
73        <Template link=spaceshipHtwo/>
74      </templates>
75      <controller>
76        <WaypointPatrolController alertnessradius=100 team=0 />
77      </controller>
78    </SpaceShip>
79
80    <SpaceShip position="-4150,2750,1550">
81      <templates>
82        <Template link=spaceshipHtwo/>
83      </templates>
84      <controller>
85        <WaypointPatrolController alertnessradius=100 team=0 />
86      </controller>
87    </SpaceShip>
88   
89    <PickupSpawner item="JumpItem" triggerDistance="20" respawnTime="10000" position="-3800, 2500, 1500">
90        <attached>
91            <!--<Model mesh="jumpthrust.mesh" scale="1.0" />
92            <Billboard material="Examples/Flare" colour="0.5, 1.0, 0.3" scale="0.5" />-->
93        </attached>
94    </PickupSpawner>
95   
96    <PickupSpawner item="HealthUsableItem" triggerDistance="20" respawnTime="10000" position="-4150,2750,1550">
97        <attached>
98            <Model mesh="gwrench.mesh" scale="1.0" />
99            <Billboard material="Examples/Flare" colour="0.3, 0.8, 1.0" scale="0.5" />
100        </attached>
101    </PickupSpawner>
102   
103    <PickupSpawner item="HealthImmediateItem" triggerDistance="20" respawnTime="3" position="2300, 4300, 2400">
104        <attached>
105            <Model mesh="gwrench.mesh" scale="1.0" />
106            <Billboard material="Examples/Flare" colour="0.9, 1.0, 0.1" scale="0.5" />
107        </attached>
108    </PickupSpawner>
109
110    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
111    <EventDispatcher>
112      <targets>
113        <EventTarget target=pirates />
114      </targets>
115      <events>
116        <activity>
117          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
118        </activity>
119      </events>
120    </EventDispatcher>
121
122<?lua
123for i = 1, 10, 1
124do
125?>
126    <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
127      <templates>
128        <Template link=spaceshippirate />
129      </templates>
130      <controller>
131        <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
132          <waypoints>
133            <StaticEntity position="3100, 2000, 1500" />
134          </waypoints>
135        </WaypointPatrolController>
136      </controller>
137    </SpaceShip>
138<?lua
139end
140?>
141
142<?lua
143for i = 1, 12, 1
144do
145?>
146    <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
147      <templates>
148        <Template link=spaceshipassff />
149      </templates>
150      <controller>
151        <WaypointPatrolController alertnessradius=1000 team=0>
152          <waypoints>
153            <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
154          </waypoints>
155        </WaypointPatrolController>
156      </controller>
157    </SpaceShip>
158<?lua
159end
160?>
161
162    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
163    <EventDispatcher>
164      <targets>
165        <EventTarget target=attacker />
166      </targets>
167      <events>
168        <activity>
169          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
170        </activity>
171      </events>
172    </EventDispatcher>
173
174<?lua
175for i = 1, 12, 1
176do
177?>
178    <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
179      <templates>
180        <Template link=spaceshipassff />
181      </templates>
182      <controller>
183        <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
184          <waypoints>
185            <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
186            <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
187            <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
188          </waypoints>
189        </WaypointPatrolController>
190      </controller>
191    </SpaceShip>
192<?lua
193end
194?>
195
196    <StaticEntity position="2800, 2500, 2500">
197        <attached>
198            <CheckPoint />
199            <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
200            <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
201        </attached>
202    </StaticEntity>
203<!--
204    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
205        <attached>
206            <CheckPoint />
207            <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
208            <Backlight
209                mainstate=activity
210                active=false
211                scale=0.4
212                name=bltest
213                position=" 7.6, 0, 6"
214                colour="0.2, 0.65, 1.0, 1.0"
215                width=15
216                length=1500
217                lifetime=2
218                elements=50
219                trailmaterial="Trail/backlighttrail"
220                turnontime=1
221                turnofftime=1
222                material="Flares/ThrusterFlare1"
223            />
224        </attached>
225        <collisionShapes>
226            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
227            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
228            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
229            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
230            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
231            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
232            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
233        </collisionShapes>
234    </Destroyer>
235-->
236    <Destroyer
237        position          = "6500,-2000,-1000"
238        collisionType     = dynamic
239        mass              = 100000
240        angularDamping    = 0.9999999
241        health            = 1000
242        maxhealth         = 1000
243        initialhealth     = 1000
244    >
245        <controller>
246          <WaypointPatrolController team=1 />
247        </controller>
248        <attached>
249            <Model mesh="Carrier.mesh" scale="5" />
250            <Backlight
251                mainstate=activity
252                active=false
253                scale=0.4
254                name=bltest
255                position=" 7.6, 0, 6"
256                colour="0.2, 0.65, 1.0, 1.0"
257                width=15
258                length=1500
259                lifetime=2
260                elements=50
261                trailmaterial="Trail/backlighttrail"
262                turnontime=1
263                turnofftime=1
264                material="Flares/ThrusterFlare1"
265            />
266            <?lua for i=0,8,1 do ?>
267                <BlinkingBillboard
268                    position="<?lua print(200-270/8*i)?> ,15,2"
269                    material="Examples/Flare"
270                    colour="1.0, 0.5, 0.3"
271                    phase=<?lua print(-360/8*i)?>
272                    amplitude=0.1
273                    frequency=0.5
274                    quadratic=1
275                />
276
277                <BlinkingBillboard
278                    position="<?lua print(200-270/8*i)?>,-15,2"
279                    material="Examples/Flare"
280                    colour="1.0, 0.5, 0.3"
281                    phase=<?lua print(-360/8*i)?>
282                    amplitude=0.1
283                    frequency=0.5
284                    quadratic=1
285                />
286            <?lua end ?>
287
288            <Backlight
289                scale=1
290                position=" 169, 75, -15"
291                colour="1, 0.85, 0.5, 0.5"
292                width=40
293                length=1000
294                lifetime=5
295                elements=15
296                trailmaterial="Trail/backlighttrail"
297                material="Examples/Flare"
298            />
299            <Backlight
300                scale=1
301                position=" 169, -75, -15"
302                colour="1, 0.85, 0.5, 0.5"
303                width=40
304                length=1000
305                lifetime=5
306                elements=15
307                trailmaterial="Trail/backlighttrail"
308                material="Examples/Flare" />
309        </attached>
310        <collisionShapes>
311            <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
312            <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
313            <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
314            <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
315            <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
316            <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
317            <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
318        </collisionShapes>
319    </Destroyer>
320
321<?lua
322for i = 1, 10, 1
323do
324?>
325    <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
326      <templates>
327        <Template link=spaceshippirate />
328      </templates>
329      <controller>
330        <WaypointPatrolController alertnessradius=1000 team=1>
331          <waypoints>
332            <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
333          </waypoints>
334        </WaypointPatrolController>
335      </controller>
336    </SpaceShip>
337<?lua
338end
339?>
340
341<?lua
342for i = 1, 200, 1
343do
344x = math.random() * 100  + (i-70) * 100
345y = math.random() * 3000 - 1500
346z = math.random() * 3000 - 1500 + (i-100) * 10
347s = math.random() * 60 + 30
348?>
349   
350    <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
351      <attached>
352        <Model position="0,0,0" scale=<?lua print(s) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
353      </attached>
354    </MovableEntity>
355<?lua
356end
357?>
358
359<?lua
360elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
361sizes = {4, 4, 4, 4, 4, 10, 20}
362elements.length = function()
363    return table.getn(elements)
364end
365for i = 1, 150, 1
366do
367x = math.random() * 750 - 4500
368y = math.random() * 1000 + 2000
369z = math.random() * 500 + 1000
370e = math.floor(math.random()*elements.length()+1)
371?>
372   
373    <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
374      <attached>
375        <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
376      </attached>
377    </MovableEntity>
378<?lua
379end
380?>
381   
382  </Scene>
383</Level>
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