1 | <Template name=spaceshipassff> |
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2 | <SpaceShip |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = spaceshipassffcameras |
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5 | engine = spaceshipassffengine |
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6 | spawnparticlesource = "Orxonox/fairytwirl" |
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7 | spawnparticleduration = 3 |
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8 | explosionchunks = 6 |
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9 | |
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10 | health = 100 |
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11 | maxhealth = 200 |
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12 | initialhealth = 100 |
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13 | |
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14 | primaryThrust = 100; |
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15 | auxilaryThrust = 30; |
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16 | rotationThrust = 25; |
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17 | |
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18 | collisionType = "dynamic" |
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19 | mass = 100 |
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20 | linearDamping = 0.7 |
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21 | angularDamping = 0.9999999 |
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22 | > |
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23 | <attached> |
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24 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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25 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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26 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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27 | </attached> |
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28 | <collisionShapes> |
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29 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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30 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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31 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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32 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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33 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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34 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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35 | </collisionShapes> |
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36 | <?lua |
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37 | include("includes/weaponsettings3.oxi") |
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38 | ?> |
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39 | </SpaceShip> |
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40 | </Template> |
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41 | |
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42 | <Template name=spaceshipassffcameras defaults=0> |
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43 | <SpaceShip> |
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44 | <camerapositions> |
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45 | <CameraPosition position="0,10, 40" drag=true mouselook=true /> |
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46 | <CameraPosition position="0,20, 80" drag=true mouselook=true /> |
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47 | <CameraPosition position="0,30,120" drag=true mouselook=true /> |
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48 | <!--CameraPosition position="0,150,-25" pitch=-90 drag=true /> |
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49 | <CameraPosition position="0,0,-40" yaw=180 drag=true /> |
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50 | <CameraPosition position="0,3,-14" yaw=0 /> |
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51 | <CameraPosition position="-50,5,-8" yaw=-90 drag=true /> |
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52 | <CameraPosition position="50,5,-8" yaw=90 drag=true /--> |
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53 | </camerapositions> |
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54 | </SpaceShip> |
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55 | </Template> |
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56 | |
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57 | <Template name=spaceshipassffengine baseclass=MultiStateEngine> |
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58 | <MultiStateEngine |
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59 | boostfactor = 2 |
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60 | |
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61 | speedfront = 150 |
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62 | speedback = 50 |
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63 | speedleftright = 50 |
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64 | speedupdown = 50 |
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65 | |
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66 | accelerationfront = 500 |
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67 | accelerationbrake = 500 |
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68 | accelerationback = 125 |
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69 | accelerationleftright = 125 |
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70 | accelerationupdown = 125 |
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71 | > |
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72 | <active> |
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73 | <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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74 | <!-- |
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75 | <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> |
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76 | <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point /> |
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77 | --> |
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78 | <!--WorldSound mainstate=activity source="sounds/Engine_low.ogg" loop=1 /--> |
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79 | </active> |
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80 | <forward> |
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81 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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82 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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83 | <WorldSound mainstate=activity source="sounds/Engine_low.ogg" loop=1 /> |
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84 | </forward> |
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85 | <boost> |
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86 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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87 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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88 | <!--WorldSound mainstate=activity source="sounds/Engine_high.ogg" loop=1 /--> |
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89 | </boost> |
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90 | <brake> |
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91 | <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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92 | <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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93 | <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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94 | <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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95 | </brake> |
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96 | </MultiStateEngine> |
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97 | </Template> |
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98 | |
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99 | <!--Template name=spaceshippirate> |
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100 | <SpaceShip |
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101 | health = 100 |
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102 | maxhealth = 200 |
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103 | initialhealth = 100 |
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104 | |
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105 | maxspeed = 250 |
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106 | maxsecondaryspeed = 50 |
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107 | maxrotation = 100 |
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108 | transacc = 200 |
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109 | rotacc = 140 |
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110 | transdamp = 75 |
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111 | > |
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112 | <attached> |
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113 | <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" /> |
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114 | </attached> |
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115 | </SpaceShip> |
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116 | </Template> |
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117 | |
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118 | <Template name=spaceshipspacecruiser> |
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119 | <SpaceShip |
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120 | health = 100 |
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121 | maxhealth = 200 |
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122 | initialhealth = 100 |
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123 | |
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124 | maxspeed = 250 |
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125 | maxsecondaryspeed = 50 |
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126 | maxrotation = 100 |
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127 | transacc = 200 |
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128 | rotacc = 140 |
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129 | transdamp = 75 |
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130 | > |
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131 | <attached> |
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132 | <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" /> |
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133 | </attached> |
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134 | </SpaceShip> |
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135 | </Template--> |
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