1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | |
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15 | Written by: Marcus Hennix |
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16 | */ |
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17 | |
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18 | |
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19 | |
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20 | #ifndef CONETWISTCONSTRAINT_H |
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21 | #define CONETWISTCONSTRAINT_H |
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22 | |
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23 | #include "LinearMath/btVector3.h" |
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24 | #include "btJacobianEntry.h" |
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25 | #include "btTypedConstraint.h" |
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26 | |
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27 | class btRigidBody; |
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28 | |
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29 | |
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30 | ///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc) |
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31 | class btConeTwistConstraint : public btTypedConstraint |
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32 | { |
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33 | #ifdef IN_PARALLELL_SOLVER |
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34 | public: |
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35 | #endif |
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36 | btJacobianEntry m_jac[3]; //3 orthogonal linear constraints |
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37 | |
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38 | btTransform m_rbAFrame; |
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39 | btTransform m_rbBFrame; |
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40 | |
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41 | btScalar m_limitSoftness; |
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42 | btScalar m_biasFactor; |
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43 | btScalar m_relaxationFactor; |
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44 | |
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45 | btScalar m_damping; |
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46 | |
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47 | btScalar m_swingSpan1; |
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48 | btScalar m_swingSpan2; |
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49 | btScalar m_twistSpan; |
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50 | |
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51 | btScalar m_fixThresh; |
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52 | |
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53 | btVector3 m_swingAxis; |
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54 | btVector3 m_twistAxis; |
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55 | |
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56 | btScalar m_kSwing; |
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57 | btScalar m_kTwist; |
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58 | |
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59 | btScalar m_twistLimitSign; |
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60 | btScalar m_swingCorrection; |
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61 | btScalar m_twistCorrection; |
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62 | |
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63 | btScalar m_twistAngle; |
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64 | |
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65 | btScalar m_accSwingLimitImpulse; |
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66 | btScalar m_accTwistLimitImpulse; |
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67 | |
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68 | bool m_angularOnly; |
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69 | bool m_solveTwistLimit; |
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70 | bool m_solveSwingLimit; |
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71 | |
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72 | bool m_useSolveConstraintObsolete; |
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73 | |
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74 | // not yet used... |
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75 | btScalar m_swingLimitRatio; |
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76 | btScalar m_twistLimitRatio; |
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77 | btVector3 m_twistAxisA; |
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78 | |
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79 | // motor |
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80 | bool m_bMotorEnabled; |
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81 | bool m_bNormalizedMotorStrength; |
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82 | btQuaternion m_qTarget; |
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83 | btScalar m_maxMotorImpulse; |
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84 | btVector3 m_accMotorImpulse; |
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85 | |
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86 | public: |
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87 | |
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88 | btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame); |
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89 | |
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90 | btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame); |
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91 | |
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92 | btConeTwistConstraint(); |
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93 | |
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94 | virtual void buildJacobian(); |
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95 | |
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96 | virtual void getInfo1 (btConstraintInfo1* info); |
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97 | |
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98 | virtual void getInfo2 (btConstraintInfo2* info); |
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99 | |
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100 | |
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101 | virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); |
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102 | |
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103 | void updateRHS(btScalar timeStep); |
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104 | |
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105 | const btRigidBody& getRigidBodyA() const |
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106 | { |
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107 | return m_rbA; |
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108 | } |
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109 | const btRigidBody& getRigidBodyB() const |
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110 | { |
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111 | return m_rbB; |
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112 | } |
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113 | |
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114 | void setAngularOnly(bool angularOnly) |
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115 | { |
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116 | m_angularOnly = angularOnly; |
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117 | } |
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118 | |
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119 | void setLimit(int limitIndex,btScalar limitValue) |
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120 | { |
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121 | switch (limitIndex) |
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122 | { |
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123 | case 3: |
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124 | { |
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125 | m_twistSpan = limitValue; |
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126 | break; |
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127 | } |
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128 | case 4: |
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129 | { |
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130 | m_swingSpan2 = limitValue; |
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131 | break; |
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132 | } |
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133 | case 5: |
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134 | { |
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135 | m_swingSpan1 = limitValue; |
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136 | break; |
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137 | } |
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138 | default: |
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139 | { |
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140 | } |
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141 | }; |
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142 | } |
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143 | |
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144 | void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) |
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145 | { |
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146 | m_swingSpan1 = _swingSpan1; |
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147 | m_swingSpan2 = _swingSpan2; |
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148 | m_twistSpan = _twistSpan; |
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149 | |
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150 | m_limitSoftness = _softness; |
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151 | m_biasFactor = _biasFactor; |
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152 | m_relaxationFactor = _relaxationFactor; |
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153 | } |
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154 | |
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155 | const btTransform& getAFrame() { return m_rbAFrame; }; |
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156 | const btTransform& getBFrame() { return m_rbBFrame; }; |
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157 | |
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158 | inline int getSolveTwistLimit() |
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159 | { |
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160 | return m_solveTwistLimit; |
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161 | } |
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162 | |
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163 | inline int getSolveSwingLimit() |
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164 | { |
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165 | return m_solveTwistLimit; |
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166 | } |
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167 | |
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168 | inline btScalar getTwistLimitSign() |
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169 | { |
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170 | return m_twistLimitSign; |
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171 | } |
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172 | |
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173 | void calcAngleInfo(); |
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174 | void calcAngleInfo2(); |
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175 | |
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176 | inline btScalar getSwingSpan1() |
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177 | { |
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178 | return m_swingSpan1; |
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179 | } |
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180 | inline btScalar getSwingSpan2() |
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181 | { |
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182 | return m_swingSpan2; |
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183 | } |
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184 | inline btScalar getTwistSpan() |
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185 | { |
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186 | return m_twistSpan; |
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187 | } |
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188 | inline btScalar getTwistAngle() |
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189 | { |
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190 | return m_twistAngle; |
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191 | } |
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192 | bool isPastSwingLimit() { return m_solveSwingLimit; } |
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193 | |
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194 | |
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195 | void setDamping(btScalar damping) { m_damping = damping; } |
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196 | |
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197 | void enableMotor(bool b) { m_bMotorEnabled = b; } |
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198 | void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; } |
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199 | void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; } |
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200 | |
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201 | btScalar getFixThresh() { return m_fixThresh; } |
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202 | void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; } |
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203 | |
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204 | // setMotorTarget: |
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205 | // q: the desired rotation of bodyA wrt bodyB. |
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206 | // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability) |
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207 | // note: don't forget to enableMotor() |
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208 | void setMotorTarget(const btQuaternion &q); |
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209 | |
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210 | // same as above, but q is the desired rotation of frameA wrt frameB in constraint space |
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211 | void setMotorTargetInConstraintSpace(const btQuaternion &q); |
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212 | |
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213 | btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const; |
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214 | |
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215 | |
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216 | |
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217 | protected: |
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218 | void init(); |
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219 | |
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220 | void computeConeLimitInfo(const btQuaternion& qCone, // in |
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221 | btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs |
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222 | |
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223 | void computeTwistLimitInfo(const btQuaternion& qTwist, // in |
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224 | btScalar& twistAngle, btVector3& vTwistAxis); // all outs |
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225 | |
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226 | void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const; |
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227 | }; |
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228 | |
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229 | #endif //CONETWISTCONSTRAINT_H |
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