1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Benjamin Knecht |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef _GUIManager_H__ |
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31 | #define _GUIManager_H__ |
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32 | |
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33 | #include "CorePrereqs.h" |
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34 | |
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35 | #include <map> |
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36 | #include <set> |
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37 | #include <string> |
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38 | #include <CEGUIForwardRefs.h> |
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39 | #include <boost/scoped_ptr.hpp> |
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40 | #include <boost/shared_ptr.hpp> |
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41 | |
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42 | #include "util/OgreForwardRefs.h" |
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43 | #include "util/Singleton.h" |
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44 | #include "input/InputHandler.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class PlayerInfo; // Forward declaration |
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49 | |
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50 | /** |
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51 | @class GUIManager |
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52 | @brief |
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53 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
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54 | |
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55 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
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56 | Creation of the GUIManager is therefore not possible and the cunstructor is private. |
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57 | |
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58 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
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59 | Those input events are then injected into CEGUI in Lua. |
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60 | */ |
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61 | class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler |
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62 | { |
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63 | friend class Singleton<GUIManager>; |
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64 | public: |
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65 | GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen); |
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66 | ~GUIManager(); |
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67 | |
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68 | void update(const Clock& time); |
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69 | |
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70 | static void showGUI(const std::string& name, bool hidePrevious=false, bool showCursor=true); |
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71 | void showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious=false, bool showCursor=true); |
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72 | static void hideGUI(const std::string& name); |
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73 | void toggleIngameGUI(); |
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74 | void keyESC(); |
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75 | void setBackground(const std::string& name); |
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76 | |
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77 | void setCamera(Ogre::Camera* camera); |
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78 | Ogre::Camera* getCamera() { return this->camera_; } |
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79 | |
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80 | static GUIManager* getInstancePtr() { return singletonPtr_s; } |
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81 | |
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82 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) |
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83 | { this->players_[guiname] = player; } |
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84 | inline PlayerInfo* getPlayer(const std::string& guiname) const |
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85 | { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } |
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86 | |
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87 | private: |
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88 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) |
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89 | |
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90 | void executeCode(const std::string& str); |
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91 | |
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92 | // keyHandler functions |
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93 | void keyPressed (const KeyEvent& evt); |
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94 | void keyReleased(const KeyEvent& evt); |
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95 | |
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96 | // mouseHandler functions |
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97 | void buttonPressed (MouseButtonCode::ByEnum id); |
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98 | void buttonReleased(MouseButtonCode::ByEnum id); |
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99 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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100 | void mouseScrolled (int abs, int rel); |
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101 | |
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102 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
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103 | scoped_ptr<LuaState> luaState_; //!< LuaState, access point to the Lua engine |
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104 | scoped_ptr<CEGUI::LuaScriptModule> scriptModule_; //!< CEGUI's script module to use Lua |
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105 | scoped_ptr<CEGUI::System> guiSystem_; //!< CEGUI's main system |
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106 | shared_ptr<ResourceInfo> rootFileInfo_; //!< Resource information about the root script |
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107 | Ogre::RenderWindow* renderWindow_; //!< Ogre's render window to give CEGUI access to it |
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108 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
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109 | CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
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110 | std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each gui |
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111 | Ogre::Camera* camera_; //!< Camera used to render the scene with the GUI |
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112 | |
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113 | static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager |
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114 | bool bShowIngameGUI_; |
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115 | |
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116 | }; |
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117 | } |
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118 | |
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119 | #endif /* _GUIManager_H__ */ |
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