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source: code/branches/presentation2/src/libraries/core/GUIManager.h @ 6310

Last change on this file since 6310 was 6303, checked in by rgrieder, 15 years ago

Removed deprecated method in GUIManager.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <set>
37#include <string>
38#include <CEGUIForwardRefs.h>
39#include <boost/scoped_ptr.hpp>
40#include <boost/shared_ptr.hpp>
41
42#include "util/OgreForwardRefs.h"
43#include "util/Singleton.h"
44#include "input/InputHandler.h"
45
46namespace orxonox
47{
48    class PlayerInfo; // Forward declaration
49
50    /**
51    @class GUIManager
52    @brief
53        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
54
55        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
56        Creation of the GUIManager is therefore not possible and the cunstructor is private.
57
58        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
59        Those input events are then injected into CEGUI in Lua.
60    */
61    class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler
62    {
63        friend class Singleton<GUIManager>;
64    public:
65        GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen);
66        ~GUIManager();
67
68        void preUpdate(const Clock& time); 
69
70        static void showGUI(const std::string& name, bool hidePrevious=false, bool showCursor=true);
71        void showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious=false, bool showCursor=true);
72        static void hideGUI(const std::string& name);
73        void keyESC();
74        void setBackground(const std::string& name);
75
76        void setCamera(Ogre::Camera* camera);
77        Ogre::Camera* getCamera() { return this->camera_; }
78
79        static GUIManager* getInstancePtr() { return singletonPtr_s; }
80
81        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
82            { this->players_[guiname] = player; }
83        inline PlayerInfo* getPlayer(const std::string& guiname) const
84            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
85
86    private:
87        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
88
89        void executeCode(const std::string& str);
90
91        // keyHandler functions
92        void keyPressed (const KeyEvent& evt);
93        void keyReleased(const KeyEvent& evt);
94
95        // mouseHandler functions
96        void buttonPressed (MouseButtonCode::ByEnum id);
97        void buttonReleased(MouseButtonCode::ByEnum id);
98        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
99        void mouseScrolled (int abs, int rel);
100
101        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
102        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
103        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
104        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
105        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
106        Ogre::RenderWindow*                  renderWindow_;     //!< Ogre's render window to give CEGUI access to it
107        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
108        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
109        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each gui
110        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
111
112        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
113        bool                                 bShowIngameGUI_;
114
115    };
116}
117
118#endif /* _GUIManager_H__ */
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