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source: code/branches/presentation2/src/libraries/core/GameMode.h @ 6196

Last change on this file since 6196 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GameMode class.
32*/
33
34#ifndef _GameMode_H__
35#define _GameMode_H__
36
37#include "CorePrereqs.h"
38
39namespace orxonox
40{
41    class _CoreExport GameMode
42    {
43        friend class Core;
44
45        public:
46            static bool showsGraphics() { return bShowsGraphics_s; }
47            static bool playsSound()    { return bPlaysSound_s; }
48            static bool hasServer()     { return bHasServer_s; }
49            static bool isClient()      { return bIsClient_s; }
50            static bool isStandalone()  { return bIsStandalone_s; }
51            static bool isMaster()      { return bIsMaster_s; }
52
53            static void setPlaysSound   (bool val) { bPlaysSound_s    = val; }
54            static void setHasServer    (bool val) { bHasServer_s     = val; updateIsMaster(); }
55            static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }
56            static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }
57
58        private:
59            GameMode();
60            GameMode(const GameMode& inst);
61            ~GameMode();
62
63            static void updateIsMaster()
64            {
65                bIsMaster_s = (bHasServer_s || bIsStandalone_s);
66            }
67
68            static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics
69            static bool bPlaysSound_s;                      //!< global variable that tells whether to sound works
70            static bool bHasServer_s;                       //!< global variable that tells whether this is a server
71            static bool bIsClient_s;
72            static bool bIsStandalone_s;
73            static bool bIsMaster_s;
74    };
75}
76
77#endif /* _GameMode_H__ */
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