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source: code/branches/presentation2/src/libraries/core/Language.h @ 6160

Last change on this file since 6160 was 6121, checked in by rgrieder, 15 years ago

Removed CoreConfiguration and GameConfiguration workaround. I have found an easy solution that doesn't need this.
Config values for these classes can again be found under "Game" and "Core".

  • Property svn:eol-style set to native
File size: 5.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the Language and the LanguageEntry class.
32
33    The Language class is used, to get a localisation of a string in the configured language.
34    The string is identified by another string, the label of the entry.
35    If the translation in the configured language isn't available, the default entry, defined in the code, is used.
36
37    Usage:
38     - Set the entry with the default string:
39       Language::getInstance()->addEntry("label of the entry", "the string to translate");
40
41     - Get the localisation of the entry in the configured language:
42       std::cout << Language::getInstance()->getLocalisation("name of the entry") << std::endl;
43*/
44
45#ifndef _Language_H__
46#define _Language_H__
47
48#include "CorePrereqs.h"
49
50#include <map>
51#include <string>
52#include <cassert>
53#include "util/Singleton.h"
54
55#define AddLanguageEntry(label, fallbackstring) \
56    orxonox::Language::getInstance().addEntry(label, fallbackstring)
57
58#define GetLocalisation(label) \
59    orxonox::Language::getInstance().getLocalisation(label)
60
61
62namespace orxonox
63{
64    // ###############################
65    // ###      LanguageEntry      ###
66    // ###############################
67    //! The LanguageEntry class stores the default- and the translated string of a given entry in the language file.
68    class _CoreExport LanguageEntry
69    {
70        public:
71            explicit LanguageEntry(const std::string& fallbackEntry);
72            void setLocalisation(const std::string& localisation);
73            void setDefault(const std::string& fallbackEntry);
74
75            /**
76              @brief Returns the localised entry in the configured language.
77              @return The translated entry
78            */
79            inline const std::string& getLocalisation()
80                { return this->localisedEntry_; }
81
82            /**
83              @brief Returns the default entry.
84              @return The default entry
85            */
86            inline const std::string& getDefault()
87                { return this->fallbackEntry_; }
88
89            /**
90                @brief Sets the label of this entry.
91                @param label The label
92            */
93            inline void setLabel(const LanguageEntryLabel& label)
94                { this->label_ = label; }
95
96            /**
97                @brief Returns the label of this entry.
98                @return The label
99            */
100            inline const LanguageEntryLabel& getLabel() const
101                { return this->label_; }
102
103        private:
104            LanguageEntryLabel label_;              //!< The label of the entry
105            std::string fallbackEntry_;             //!< The default entry: Used, if no translation is available or no language configured
106            std::string localisedEntry_;            //!< The localised entry in the configured language
107            bool bLocalisationSet_;                 //!< True if the translation was set
108    };
109
110
111    // ###############################
112    // ###         Language        ###
113    // ###############################
114    //! The Language class manges the language files and entries and stores the LanguageEntry objects in a map.
115    class _CoreExport Language : public Singleton<Language>
116    {
117        friend class Singleton<Language>;
118        friend class Core;
119
120        public:
121            Language();
122            ~Language();
123
124            void addEntry(const LanguageEntryLabel& label, const std::string& entry);
125            const std::string& getLocalisation(const LanguageEntryLabel& label) const;
126
127        private:
128            Language(const Language&);
129
130            void readDefaultLanguageFile();
131            void readTranslatedLanguageFile();
132            void writeDefaultLanguageFile() const;
133            static std::string getFilename(const std::string& language);
134            LanguageEntry* createEntry(const LanguageEntryLabel& label, const std::string& entry);
135
136            std::string defaultLanguage_;                           //!< The default language
137            std::string defaultLocalisation_;                       //!< The returned string, if an entry unavailable entry is requested
138            std::map<std::string, LanguageEntry*> languageEntries_; //!< A map to store all LanguageEntry objects and their labels
139
140            static Language* singletonPtr_s;
141    };
142}
143
144#endif /* _Language_H__ */
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