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source: code/branches/presentation2/src/libraries/core/input/KeyBinderManager.h @ 6196

Last change on this file since 6196 was 6190, checked in by rgrieder, 15 years ago

Small style changes (no code changes).

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinderManager_H__
30#define _KeyBinderManager_H__
31
32#include "InputPrereqs.h"
33
34#include <map>
35#include <string>
36#include "util/Singleton.h"
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    /**
42    @brief
43        Handles the KeyBinders and supplies them throughout the game.
44
45        This interface merely serves to provide a static "keybind" command that always
46        maps to the currently active KeyBinder. You can set that with setCurrent().
47        There is also a default one, retrieved with getDefault(). The idea is that
48        mostly the default KeyBinder is active except for special situtations (mini-game for inst).
49    @remarks
50        You are not forced to use the KeyBinder imposed by getCurrent(). But be aware that "keybind"
51        will not work as expected!
52    */
53    class _CoreExport KeyBinderManager : public Singleton<KeyBinderManager>, public OrxonoxClass
54    {
55        friend class Singleton<KeyBinderManager>;
56    public:
57        KeyBinderManager();
58        ~KeyBinderManager();
59        void setConfigValues();
60
61        //! Returns the currently selected KeyBinder
62        KeyBinder* getCurrent()
63            { return this->currentBinder_; }
64        //! Like getCurrent(), but returns it as InputHandler* (so you don't have to include KeyBinder.h)
65        InputHandler* getCurrentAsHandler();
66        //! Selects the current KeyBinder and creates it if not yet loaded.
67        void setCurrent(const std::string& filename);
68
69        //! Returns the default KeyBinder
70        KeyBinder* getDefault()
71            { return binders_[this->defaultFilename_]; }
72        //! Returns the default KeyBinder as InputHandler* (so you don't have to include KeyBinder.h)
73        InputHandler* getDefaultAsHandler();
74        //! Returns the filename of the default key bindings
75        const std::string& getDefaultFilename()
76            { return defaultFilename_; }
77        //! Selects the default KeyBinder as current one
78        void setToDefault()
79            { this->setCurrent(this->defaultFilename_); }
80
81        //! Returns a pointer to a KeyBinder (creates it if not yet loaded)
82        KeyBinder* get(const std::string& name);
83        //! Like get() but return value is of type InputHandler* (so you don't have to include KeyBinder.h)
84        InputHandler* getAsHandler(const std::string& name);
85
86        //! Loads a KeyBinder by creating it (no different from get() except for the return value)
87        void load(const std::string& filename);
88        //! Destroys a KeyBinder completely (does nothing if not yet loaded)
89        void unload(const std::string& filename);
90
91        //! Bind 'command' to any key pressed after this call (use with care!)
92        inline void keybind(const std::string& command)
93            { this->keybindInternal(command, false); }
94        //! Bind 'command' to any key pressed after this call (use with care!), but temporarily (no file save)
95        inline void tkeybind(const std::string& command)
96            { this->keybindInternal(command, true); }
97
98    private:
99        KeyBinderManager(const KeyBinderManager&);
100        void keybindInternal(const std::string& command, bool bTemporary);
101        void callback(const std::string& keyName);
102        void defaultFilenameChanged();
103
104        // KeyBinder management
105        KeyBinder* currentBinder_;                   //! Currently selected KeyBinder (never NULL!)
106        std::map<std::string, KeyBinder*> binders_;  //! All loaded KeyBinders
107        bool bDefaultFileLoaded_;                    //! Tells whether the default one is loaded
108        std::string defaultFilename_;                //! Name of the file with the default key bindings
109
110        // keybind command related
111        Functor* callbackFunction_;                  //! Function to be called when key was pressed after "keybind" command
112        bool bBinding_;                              //! Tells whether a key binding process is active
113        bool bTemporary_;                            //! Stores tkeybind/keybind value
114        std::string command_;                        //! Stores the command received by (t)keybind
115
116        static KeyBinderManager* singletonPtr_s;
117    };
118}
119
120#endif /* _KeyBinderManager_H__ */
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