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source: code/branches/presentation2/src/libraries/core/input/KeyBinderManager.h @ 6285

Last change on this file since 6285 was 6281, checked in by rgrieder, 15 years ago

Added LuaFunctor that can execute arbitrary lua code.
Also added LuaState::createLuaFunctor(std::string) and implemented that for the keybindings menu.

  • Property svn:eol-style set to native
File size: 5.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinderManager_H__
30#define _KeyBinderManager_H__
31
32#include "InputPrereqs.h"
33
34#include <map>
35#include <string>
36#include <boost/shared_ptr.hpp>
37#include <CEGUIForwardRefs.h>
38
39#include "util/Singleton.h"
40#include "core/OrxonoxClass.h"
41
42namespace orxonox //tolua_export
43{ //tolua_export
44    /**
45    @brief
46        Handles the KeyBinders and supplies them throughout the game.
47
48        This interface merely serves to provide a static "keybind" command that always
49        maps to the currently active KeyBinder. You can set that with setCurrent().
50        There is also a default one, retrieved with getDefault(). The idea is that
51        mostly the default KeyBinder is active except for special situations (mini-game for inst).
52    @remarks
53        You are not forced to use the KeyBinder imposed by getCurrent(). But be aware that "keybind"
54        will not work as expected!
55    */
56    class _CoreExport KeyBinderManager //tolua_export
57        : public Singleton<KeyBinderManager>, public OrxonoxClass
58    { //tolua_export
59        friend class Singleton<KeyBinderManager>;
60    public:
61        KeyBinderManager();
62        ~KeyBinderManager();
63        void setConfigValues();
64
65        static KeyBinderManager& getInstance() { return Singleton<KeyBinderManager>::getInstance(); } //tolua_export
66        //! Returns the currently selected KeyBinder
67        KeyBinder* getCurrent() { return this->currentBinder_; } //tolua_export
68        //! Like getCurrent(), but returns it as InputHandler* (so you don't have to include KeyBinder.h)
69        InputHandler* getCurrentAsHandler();
70        //! Selects the current KeyBinder and creates it if not yet loaded.
71        void setCurrent(const std::string& filename);
72
73        //! Returns the default KeyBinder
74        KeyBinder* getDefault()
75            { return binders_[this->defaultFilename_]; }
76        //! Returns the default KeyBinder as InputHandler* (so you don't have to include KeyBinder.h)
77        InputHandler* getDefaultAsHandler();
78        //! Returns the filename of the default key bindings
79        const std::string& getDefaultFilename()
80            { return defaultFilename_; }
81        //! Selects the default KeyBinder as current one
82        void setToDefault()
83            { this->setCurrent(this->defaultFilename_); }
84           
85        void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
86
87        //! Returns a pointer to a KeyBinder (creates it if not yet loaded)
88        KeyBinder* get(const std::string& name);
89        //! Like get() but return value is of type InputHandler* (so you don't have to include KeyBinder.h)
90        InputHandler* getAsHandler(const std::string& name);
91
92        //! Loads a KeyBinder by creating it (no different from get() except for the return value)
93        void load(const std::string& filename);
94        //! Destroys a KeyBinder completely (does nothing if not yet loaded)
95        void unload(const std::string& filename);
96
97        //! Bind 'command' to any key pressed after this call (use with care!)
98        inline void keybind(const std::string& command) { this->keybindInternal(command, false); } //tolua_export
99        //! Bind 'command' to any key pressed after this call (use with care!), but temporarily (no file save)
100        inline void tkeybind(const std::string& command)
101            { this->keybindInternal(command, true); }
102        inline void registerKeybindCallback(Functor* function) { this->callbackFunction_.reset(function); } // tolua_export
103
104    private:
105        KeyBinderManager(const KeyBinderManager&);
106        void keybindInternal(const std::string& command, bool bTemporary);
107        void keybindKeyPressed(const std::string& keyName);
108        void defaultFilenameChanged();
109
110        // KeyBinder management
111        KeyBinder* currentBinder_;                   //! Currently selected KeyBinder (never NULL!)
112        std::map<std::string, KeyBinder*> binders_;  //! All loaded KeyBinders
113        bool bDefaultFileLoaded_;                    //! Tells whether the default one is loaded
114        std::string defaultFilename_;                //! Name of the file with the default key bindings
115
116        // keybind command related
117        shared_ptr<Functor> callbackFunction_;       //! Function to be called when key was pressed after "keybind" command
118        bool bBinding_;                              //! Tells whether a key binding process is active
119        bool bTemporary_;                            //! Stores tkeybind/keybind value
120        std::string command_;                        //! Stores the command received by (t)keybind
121
122        static KeyBinderManager* singletonPtr_s;
123    }; //tolua_export
124} //tolua_export
125
126#endif /* _KeyBinderManager_H__ */
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