[1707] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Dumeni Manatschal |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: GameStateClient |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | #ifndef _GamestateClient_H__ |
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| 41 | #define _GamestateClient_H__ |
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| 42 | |
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[3214] | 43 | #include "NetworkPrereqs.h" |
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| 44 | |
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[1707] | 45 | #include <map> |
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| 46 | #include "core/CorePrereqs.h" |
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| 47 | #include "GamestateHandler.h" |
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| 48 | |
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[3301] | 49 | const unsigned int GAMESTATEID_INITIAL = static_cast<unsigned int>(-1); |
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[1707] | 50 | |
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[2171] | 51 | namespace orxonox |
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[1707] | 52 | { |
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[2087] | 53 | class _NetworkExport GamestateClient: public GamestateHandler |
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[1707] | 54 | { |
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| 55 | public: |
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| 56 | GamestateClient(); |
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| 57 | ~GamestateClient(); |
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[1747] | 58 | |
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[7788] | 59 | virtual bool addGamestate(packet::Gamestate *gs, unsigned int clientID); |
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| 60 | virtual bool ackGamestate(unsigned int gamestateID, unsigned int clientID); |
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| 61 | virtual uint32_t getLastProcessedGamestateID(unsigned int clientID=0) { return this->lastProcessedGamestateID_; } |
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| 62 | virtual uint32_t getCurrentGamestateID(){ return this->lastProcessedGamestateID_; } |
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[1747] | 63 | |
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[1769] | 64 | bool processGamestates(); |
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[1707] | 65 | packet::Gamestate *getGamestate(); |
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| 66 | void cleanup(); |
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| 67 | private: |
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[1751] | 68 | packet::Gamestate *processGamestate(packet::Gamestate *gs); |
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[2171] | 69 | void removeObject(ObjectListIterator<Synchronisable> &it); |
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[1707] | 70 | void printGamestateMap(); |
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[1769] | 71 | bool sendAck(unsigned int gamestateID); |
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[1707] | 72 | |
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[7788] | 73 | unsigned int lastAckedGamestateID_; |
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| 74 | unsigned int lastProcessedGamestateID_; |
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[2087] | 75 | std::map<unsigned int, packet::Gamestate *> gamestateMap_; |
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[1707] | 76 | packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue |
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[1747] | 77 | |
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[1707] | 78 | }; |
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| 79 | |
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| 80 | } |
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| 81 | |
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| 82 | #endif /* _GamestateClient_H__ */ |
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