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source: code/branches/presentation2/src/libraries/tools/Timer.cc @ 6332

Last change on this file since 6332 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Timer.h"
30
31#include <set>
32
33#include "util/Clock.h"
34#include "core/CoreIncludes.h"
35#include "core/ConsoleCommand.h"
36#include "core/CommandExecutor.h"
37#include "core/Functor.h"
38
39namespace orxonox
40{
41    SetConsoleCommandShortcutExtern(delay);
42    SetConsoleCommandShortcutExtern(killdelays);
43
44    static std::set<Timer*> delaytimerset;
45
46    /**
47        @brief Calls a console command after 'delay' seconds.
48        @param delay The delay in seconds
49        @param command The console command
50    */
51    void delay(float delay, const std::string& command)
52    {
53        Timer* delaytimer = new Timer();
54        delaytimerset.insert(delaytimer);
55
56        ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand));
57        delayexecutor->setDefaultValues(delaytimer, command);
58        delaytimer->setTimer(delay, false, delayexecutor);
59    }
60
61    /**
62        @brief Executes the command.
63        @param timer The timer to destroy after the command-execution
64        @param command The command to execute
65    */
66    void executeDelayedCommand(Timer* timer, const std::string& command)
67    {
68        CommandExecutor::execute(command);
69        timer->destroy();
70        delaytimerset.erase(timer);
71    }
72
73    /**
74        @brief Kills all delayed commands.
75    */
76    void killdelays()
77    {
78        for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it)
79            (*it)->destroy();
80
81        delaytimerset.clear();
82    }
83
84    /**
85        @brief Constructor: Sets the default-values.
86    */
87    Timer::Timer()
88    {
89        this->init();
90        RegisterObject(Timer);
91    }
92
93    /**
94        @brief Constructor: Initializes the Timer with given values.
95        @param interval The timer-interval in seconds
96        @param bLoop If true, the function gets called every 'interval' seconds
97        @param exeuctor A executor of the function to call
98    */
99    Timer::Timer(float interval, bool bLoop, Executor* executor, bool bKillAfterCall)
100    {
101        this->init();
102        RegisterObject(Timer);
103
104        this->setTimer(interval, bLoop, executor, bKillAfterCall);
105    }
106
107    /**
108        @brief Deletes the executor.
109    */
110    Timer::~Timer()
111    {
112        this->deleteExecutor();
113    }
114   
115    /**
116        @brief Initializes the Timer
117    */
118    void Timer::init()
119    {
120        this->executor_ = 0;
121        this->interval_ = 0;
122        this->bLoop_ = false;
123        this->bActive_ = false;
124        this->bKillAfterCall_ = false;
125
126        this->time_ = 0;
127    }
128
129    /**
130        @brief Executes the executor.
131    */
132    void Timer::run()
133    {
134        bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer
135
136        (*this->executor_)();
137
138        if (temp)
139            this->destroy();
140    }
141
142    /**
143        @brief Deletes the executor.
144    */
145    void Timer::deleteExecutor()
146    {
147      if (this->executor_)
148          delete this->executor_;
149    }
150
151    /**
152        @brief Updates the timer before the frames are rendered.
153    */
154    void Timer::tick(const Clock& time)
155    {
156        if (this->bActive_)
157        {
158            // If active: Decrease the timer by the duration of the last frame
159            this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor());
160
161            if (this->time_ <= 0)
162            {
163                // It's time to call the function
164                if (this->bLoop_ && !this->bKillAfterCall_)
165                {
166                    this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
167                    while (this->time_ <= 0)
168                    {
169                        // The interval was shorter than one tick, so execute the function more than once
170                        this->run();
171                        this->time_ += this->interval_;
172                    }
173                }
174                else
175                    this->stopTimer(); // Stop the timer if we don't want to loop
176
177                this->run();
178            }
179        }
180    }
181}
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