[1590] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[3177] | 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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[5633] | 32 | Compiles all the interfaces in the tools library with mostly just a constructor. |
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[3177] | 33 | */ |
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| 34 | |
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| 35 | #include "Tickable.h" |
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| 36 | #include "TimeFactorListener.h" |
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| 37 | |
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[1616] | 38 | #include "core/CoreIncludes.h" |
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[6160] | 39 | #include "core/GameMode.h" |
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| 40 | #include "network/NetworkFunction.h" |
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[1590] | 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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[3177] | 44 | //---------------------------- |
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| 45 | // TimeFactorListener |
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| 46 | //---------------------------- |
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[6160] | 47 | registerStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal ); |
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[6387] | 48 | |
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[3177] | 49 | float TimeFactorListener::timefactor_s = 1.0f; |
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| 50 | |
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| 51 | TimeFactorListener::TimeFactorListener() |
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| 52 | { |
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| 53 | RegisterRootObject(TimeFactorListener); |
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| 54 | } |
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| 55 | |
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[6160] | 56 | /*static*/ void TimeFactorListener::setTimeFactor( float factor ) |
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| 57 | { |
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| 58 | if ( !GameMode::isStandalone() ) |
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| 59 | callStaticNetworkFunction( &TimeFactorListener::setTimeFactorInternal, CLIENTID_UNKNOWN, factor ); |
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| 60 | TimeFactorListener::setTimeFactorInternal(factor); |
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| 61 | } |
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[6387] | 62 | |
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[6160] | 63 | /*static*/ void TimeFactorListener::setTimeFactorInternal( float factor ) |
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| 64 | { |
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| 65 | float oldFactor = TimeFactorListener::timefactor_s; |
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| 66 | TimeFactorListener::timefactor_s = factor; |
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| 67 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
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| 68 | it->changedTimeFactor(factor, oldFactor); |
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| 69 | } |
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| 70 | |
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[3177] | 71 | //---------------------------- |
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| 72 | // Tickable |
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| 73 | //---------------------------- |
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| 74 | /** |
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| 75 | @brief Constructor: Registers the object in the Tickable-list |
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| 76 | */ |
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| 77 | Tickable::Tickable() |
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| 78 | { |
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| 79 | RegisterRootObject(Tickable); |
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| 80 | } |
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[1590] | 81 | } |
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