[2825] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Pong.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
[5929] | 32 | #include "core/EventIncludes.h" |
---|
[2825] | 33 | #include "core/Executor.h" |
---|
[5725] | 34 | #include "PongCenterpoint.h" |
---|
| 35 | #include "PongBall.h" |
---|
| 36 | #include "PongBat.h" |
---|
| 37 | #include "PongBot.h" |
---|
| 38 | #include "PongAI.h" |
---|
[2825] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
[5929] | 42 | CreateEventName(PongCenterpoint, right); |
---|
| 43 | CreateEventName(PongCenterpoint, left); |
---|
[6387] | 44 | |
---|
[2825] | 45 | CreateUnloadableFactory(Pong); |
---|
| 46 | |
---|
| 47 | Pong::Pong(BaseObject* creator) : Deathmatch(creator) |
---|
| 48 | { |
---|
| 49 | RegisterObject(Pong); |
---|
| 50 | |
---|
| 51 | this->center_ = 0; |
---|
| 52 | this->ball_ = 0; |
---|
| 53 | this->bat_[0] = 0; |
---|
| 54 | this->bat_[1] = 0; |
---|
| 55 | |
---|
[2890] | 56 | this->setHUDTemplate("PongHUD"); |
---|
| 57 | |
---|
[5929] | 58 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); |
---|
[2825] | 59 | this->starttimer_.stopTimer(); |
---|
[2839] | 60 | |
---|
| 61 | this->botclass_ = Class(PongBot); |
---|
[2825] | 62 | } |
---|
| 63 | |
---|
| 64 | void Pong::start() |
---|
| 65 | { |
---|
| 66 | if (this->center_) |
---|
| 67 | { |
---|
| 68 | if (!this->ball_) |
---|
| 69 | { |
---|
| 70 | this->ball_ = new PongBall(this->center_); |
---|
| 71 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
---|
| 72 | } |
---|
| 73 | |
---|
| 74 | this->center_->attach(this->ball_); |
---|
| 75 | this->ball_->setPosition(0, 0, 0); |
---|
| 76 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
---|
| 77 | this->ball_->setSpeed(0); |
---|
[5929] | 78 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
---|
[2825] | 79 | this->ball_->setBatLength(this->center_->getBatLength()); |
---|
| 80 | |
---|
| 81 | if (!this->bat_[0]) |
---|
| 82 | { |
---|
| 83 | this->bat_[0] = new PongBat(this->center_); |
---|
| 84 | this->bat_[0]->addTemplate(this->center_->getBattemplate()); |
---|
| 85 | } |
---|
| 86 | if (!this->bat_[1]) |
---|
| 87 | { |
---|
| 88 | this->bat_[1] = new PongBat(this->center_); |
---|
| 89 | this->bat_[1]->addTemplate(this->center_->getBattemplate()); |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | this->center_->attach(this->bat_[0]); |
---|
| 93 | this->center_->attach(this->bat_[1]); |
---|
| 94 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
---|
| 95 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
---|
| 96 | this->bat_[0]->yaw(Degree(-90)); |
---|
| 97 | this->bat_[1]->yaw(Degree(90)); |
---|
| 98 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); |
---|
| 99 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); |
---|
| 100 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); |
---|
| 101 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); |
---|
| 102 | this->bat_[0]->setLength(this->center_->getBatLength()); |
---|
| 103 | this->bat_[1]->setLength(this->center_->getBatLength()); |
---|
| 104 | |
---|
| 105 | this->ball_->setBats(this->bat_); |
---|
| 106 | } |
---|
| 107 | else |
---|
| 108 | { |
---|
| 109 | COUT(1) << "Error: No Centerpoint specified." << std::endl; |
---|
| 110 | } |
---|
| 111 | |
---|
| 112 | this->starttimer_.startTimer(); |
---|
| 113 | |
---|
[2885] | 114 | |
---|
| 115 | bool temp = this->bForceSpawn_; |
---|
| 116 | this->bForceSpawn_ = true; |
---|
| 117 | |
---|
[2825] | 118 | Deathmatch::start(); |
---|
[2885] | 119 | |
---|
| 120 | this->bForceSpawn_ = temp; |
---|
[2825] | 121 | } |
---|
| 122 | |
---|
| 123 | void Pong::end() |
---|
| 124 | { |
---|
| 125 | if (this->ball_) |
---|
| 126 | { |
---|
[5929] | 127 | this->ball_->destroy(); |
---|
[2825] | 128 | this->ball_ = 0; |
---|
| 129 | } |
---|
| 130 | |
---|
| 131 | Deathmatch::end(); |
---|
| 132 | } |
---|
| 133 | |
---|
| 134 | void Pong::spawnPlayer(PlayerInfo* player) |
---|
| 135 | { |
---|
| 136 | if (!this->bat_[0]->getPlayer()) |
---|
| 137 | { |
---|
| 138 | player->startControl(this->bat_[0]); |
---|
| 139 | this->players_[player].state_ = PlayerState::Alive; |
---|
| 140 | } |
---|
| 141 | else if (!this->bat_[1]->getPlayer()) |
---|
| 142 | { |
---|
| 143 | player->startControl(this->bat_[1]); |
---|
| 144 | this->players_[player].state_ = PlayerState::Alive; |
---|
| 145 | } |
---|
[2839] | 146 | else |
---|
| 147 | return; |
---|
| 148 | |
---|
| 149 | if (player && player->getController() && player->getController()->isA(Class(PongAI))) |
---|
| 150 | { |
---|
[3325] | 151 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); |
---|
[2839] | 152 | ai->setPongBall(this->ball_); |
---|
| 153 | } |
---|
[2825] | 154 | } |
---|
| 155 | |
---|
| 156 | void Pong::playerScored(PlayerInfo* player) |
---|
| 157 | { |
---|
| 158 | Deathmatch::playerScored(player); |
---|
| 159 | |
---|
[2872] | 160 | if (this->center_) |
---|
| 161 | { |
---|
[5929] | 162 | if (player == this->getRightPlayer()) |
---|
| 163 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); |
---|
| 164 | else if (player == this->getLeftPlayer()) |
---|
| 165 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); |
---|
[6387] | 166 | |
---|
[3099] | 167 | if (player) |
---|
[5929] | 168 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); |
---|
[2872] | 169 | } |
---|
| 170 | |
---|
[2825] | 171 | if (this->ball_) |
---|
| 172 | { |
---|
| 173 | this->ball_->setPosition(Vector3::ZERO); |
---|
| 174 | this->ball_->setVelocity(Vector3::ZERO); |
---|
[5929] | 175 | this->ball_->setAcceleration(Vector3::ZERO); |
---|
[2825] | 176 | this->ball_->setSpeed(0); |
---|
| 177 | } |
---|
| 178 | |
---|
| 179 | if (this->bat_[0] && this->bat_[1]) |
---|
| 180 | { |
---|
| 181 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); |
---|
| 182 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); |
---|
| 183 | } |
---|
| 184 | |
---|
| 185 | this->starttimer_.startTimer(); |
---|
| 186 | } |
---|
| 187 | |
---|
| 188 | void Pong::startBall() |
---|
| 189 | { |
---|
| 190 | if (this->ball_ && this->center_) |
---|
| 191 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
---|
| 192 | } |
---|
[2890] | 193 | |
---|
| 194 | PlayerInfo* Pong::getLeftPlayer() const |
---|
| 195 | { |
---|
| 196 | if (this->bat_ && this->bat_[0]) |
---|
| 197 | return this->bat_[0]->getPlayer(); |
---|
| 198 | else |
---|
| 199 | return 0; |
---|
| 200 | } |
---|
| 201 | |
---|
| 202 | PlayerInfo* Pong::getRightPlayer() const |
---|
| 203 | { |
---|
| 204 | if (this->bat_ && this->bat_[1]) |
---|
| 205 | return this->bat_[1]->getPlayer(); |
---|
| 206 | else |
---|
| 207 | return 0; |
---|
| 208 | } |
---|
[2825] | 209 | } |
---|