[1992] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2261] | 29 | /** |
---|
[3196] | 30 | @file |
---|
[2662] | 31 | @brief Implementation of the AddReward class. |
---|
[2261] | 32 | */ |
---|
| 33 | |
---|
[2105] | 34 | #include "AddReward.h" |
---|
| 35 | |
---|
[1992] | 36 | #include "core/CoreIncludes.h" |
---|
[3196] | 37 | #include "core/XMLPort.h" |
---|
| 38 | #include "interfaces/Rewardable.h" |
---|
[2021] | 39 | |
---|
[2662] | 40 | namespace orxonox |
---|
| 41 | { |
---|
[1992] | 42 | CreateFactory(AddReward); |
---|
[2092] | 43 | |
---|
[2261] | 44 | /** |
---|
| 45 | @brief |
---|
| 46 | Constructor. Registers the object. |
---|
| 47 | */ |
---|
[2092] | 48 | AddReward::AddReward(BaseObject* creator) : QuestEffect(creator) |
---|
[2021] | 49 | { |
---|
[2092] | 50 | RegisterObject(AddReward); |
---|
[1992] | 51 | } |
---|
[2092] | 52 | |
---|
[1992] | 53 | /** |
---|
| 54 | @brief |
---|
| 55 | Destructor. |
---|
| 56 | */ |
---|
| 57 | AddReward::~AddReward() |
---|
| 58 | { |
---|
| 59 | } |
---|
| 60 | |
---|
[2261] | 61 | /** |
---|
| 62 | Method for creating a AddReward object through XML. |
---|
| 63 | */ |
---|
[2076] | 64 | void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 65 | { |
---|
| 66 | SUPER(AddReward, XMLPort, xmlelement, mode); |
---|
[2092] | 67 | |
---|
[2076] | 68 | XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode); |
---|
[6387] | 69 | |
---|
[2261] | 70 | COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl; |
---|
[2076] | 71 | } |
---|
| 72 | |
---|
[1992] | 73 | /** |
---|
| 74 | @brief |
---|
[2261] | 75 | Returns the Rewardable object at the given index. |
---|
| 76 | @param index |
---|
| 77 | The index. |
---|
| 78 | @return |
---|
| 79 | Returns a pointer to the Rewardable object at the given index. |
---|
[1992] | 80 | */ |
---|
[2076] | 81 | const Rewardable* AddReward::getRewardables(unsigned int index) const |
---|
| 82 | { |
---|
| 83 | int i = index; |
---|
| 84 | for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward) |
---|
[2093] | 85 | { |
---|
| 86 | if(i == 0) |
---|
| 87 | { |
---|
| 88 | return *reward; |
---|
| 89 | } |
---|
| 90 | i--; |
---|
| 91 | } |
---|
[2076] | 92 | return NULL; |
---|
| 93 | } |
---|
[1992] | 94 | |
---|
| 95 | /** |
---|
| 96 | @brief |
---|
[2261] | 97 | Invokes the QuestEffect. |
---|
[1992] | 98 | @param player |
---|
| 99 | The player. |
---|
[2068] | 100 | @return |
---|
[2261] | 101 | Returns true if the QuestEffect was invoked successfully. |
---|
[1992] | 102 | */ |
---|
[2261] | 103 | bool AddReward::invoke(PlayerInfo* player) |
---|
[1992] | 104 | { |
---|
[2662] | 105 | COUT(3) << "AddReward on player: " << player << " ." << std::endl; |
---|
[6387] | 106 | |
---|
[2093] | 107 | bool check = true; |
---|
[2076] | 108 | for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) |
---|
[2093] | 109 | { |
---|
| 110 | check = check && (*reward)->reward(player); |
---|
| 111 | } |
---|
[6387] | 112 | |
---|
[2662] | 113 | COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl; |
---|
[2092] | 114 | |
---|
[2093] | 115 | return check; |
---|
[1992] | 116 | } |
---|
| 117 | |
---|
| 118 | } |
---|