[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[6387] | 28 | |
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[2261] | 29 | /** |
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[3196] | 30 | @file |
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[2662] | 31 | @brief Implementation of the Quest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "Quest.h" |
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| 35 | |
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[1992] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "core/XMLPort.h" |
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[2068] | 38 | #include "QuestManager.h" |
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[2095] | 39 | #include "QuestDescription.h" |
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| 40 | #include "QuestHint.h" |
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| 41 | #include "QuestEffect.h" |
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[2662] | 42 | #include "QuestListener.h" |
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[1992] | 43 | |
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[2662] | 44 | namespace orxonox |
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| 45 | { |
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[2261] | 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers and initializes object. |
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| 49 | */ |
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[2092] | 50 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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[2021] | 51 | { |
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[2092] | 52 | RegisterObject(Quest); |
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| 53 | |
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[2261] | 54 | this->parentQuest_ = NULL; |
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[2021] | 55 | } |
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[2092] | 56 | |
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[1992] | 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | Quest::~Quest() |
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| 62 | { |
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[2092] | 63 | |
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[1992] | 64 | } |
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[2092] | 65 | |
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[2261] | 66 | /** |
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| 67 | @brief |
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| 68 | Method for creating a Quest object through XML. |
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| 69 | */ |
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[2076] | 70 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(Quest, XMLPort, xmlelement, mode); |
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[2092] | 73 | |
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[2261] | 74 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 75 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 76 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 77 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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[2092] | 78 | |
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[2911] | 79 | QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. |
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[2076] | 80 | } |
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[2092] | 81 | |
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[1992] | 82 | /** |
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| 83 | @brief |
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[2261] | 84 | Sets the parentquest of the Quest. |
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[1996] | 85 | @param quest |
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[2261] | 86 | A pointer to the Quest to be set as parentquest. |
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[2068] | 87 | @return |
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[2261] | 88 | Returns true if the parentquest could be set. |
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[1996] | 89 | */ |
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[2021] | 90 | bool Quest::setParentQuest(Quest* quest) |
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[1996] | 91 | { |
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[2261] | 92 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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[2068] | 93 | { |
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| 94 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 95 | return false; |
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| 96 | } |
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[2092] | 97 | |
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[1996] | 98 | this->parentQuest_ = quest; |
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[2092] | 99 | |
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[2081] | 100 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 101 | return true; |
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| 102 | } |
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[2092] | 103 | |
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[1996] | 104 | /** |
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| 105 | @brief |
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[2261] | 106 | Adds a subquest to the Quest. |
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[1996] | 107 | @param quest |
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[2261] | 108 | A pointer to the Quest to be set as subquest. |
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[2068] | 109 | @return |
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[2261] | 110 | Returns true if the subquest could be set. |
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[1996] | 111 | */ |
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[2021] | 112 | bool Quest::addSubQuest(Quest* quest) |
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[1996] | 113 | { |
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[2261] | 114 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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[2068] | 115 | { |
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| 116 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 117 | return false; |
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| 118 | } |
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[2092] | 119 | |
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[2261] | 120 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. |
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| 121 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. |
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[2092] | 122 | |
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[2081] | 123 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 124 | return true; |
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| 125 | } |
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[2092] | 126 | |
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| 127 | |
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[2068] | 128 | /** |
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| 129 | @brief |
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[2261] | 130 | Adds a QuestHint to the list of QuestHints |
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[2076] | 131 | @param hint |
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[2261] | 132 | The QuestHint that should be added to the list of QuestHints. |
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[2076] | 133 | @return |
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| 134 | Returns true if the hint was successfully added. |
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| 135 | */ |
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| 136 | bool Quest::addHint(QuestHint* hint) |
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| 137 | { |
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[2261] | 138 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
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[2076] | 139 | { |
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| 140 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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| 141 | return false; |
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| 142 | } |
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[2092] | 143 | |
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[2261] | 144 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. |
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| 145 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. |
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[2092] | 146 | |
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[2093] | 147 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 148 | return true; |
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[2076] | 149 | } |
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[2092] | 150 | |
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[2076] | 151 | /** |
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| 152 | @brief |
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[2261] | 153 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 154 | @param effect |
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| 155 | The QuestEffect to be added. |
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| 156 | @return |
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| 157 | Returns true if successful. |
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[2076] | 158 | */ |
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| 159 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 160 | { |
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[2261] | 161 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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[2076] | 162 | { |
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| 163 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 164 | return false; |
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| 165 | } |
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[2092] | 166 | |
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[2261] | 167 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. |
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[2092] | 168 | |
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[2081] | 169 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 170 | return true; |
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| 171 | } |
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[2092] | 172 | |
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[2076] | 173 | /** |
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| 174 | @brief |
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[2261] | 175 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 176 | @param effect |
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| 177 | The QuestEffect to be added. |
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| 178 | @return |
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| 179 | Returns true if successful. |
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[2076] | 180 | */ |
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| 181 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 182 | { |
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[2261] | 183 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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[2076] | 184 | { |
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| 185 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 186 | return false; |
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| 187 | } |
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[2092] | 188 | |
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[2261] | 189 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. |
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[2092] | 190 | |
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[2081] | 191 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 192 | return true; |
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| 193 | } |
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[2092] | 194 | |
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[2076] | 195 | /** |
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| 196 | @brief |
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[2261] | 197 | Returns the subquest at the given index. |
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| 198 | @param |
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| 199 | The index. |
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| 200 | @return |
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| 201 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. |
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[2076] | 202 | */ |
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[2261] | 203 | const Quest* Quest::getSubQuest(unsigned int index) const |
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[2076] | 204 | { |
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| 205 | int i = index; |
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[6387] | 206 | |
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[2261] | 207 | //! Iterate through all subquests. |
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[2076] | 208 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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[2093] | 209 | { |
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[2261] | 210 | if(i == 0) //!< We're counting down... |
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[2093] | 211 | { |
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| 212 | return *subQuest; |
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| 213 | } |
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| 214 | i--; |
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| 215 | } |
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[6387] | 216 | |
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[2261] | 217 | return NULL; //!< If the index is greater than the number of elements in the list. |
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[2076] | 218 | } |
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[2092] | 219 | |
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[2076] | 220 | /** |
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| 221 | @brief |
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[2261] | 222 | Returns the QuestHint at the given index. |
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| 223 | @param |
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| 224 | The index. |
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| 225 | @return |
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| 226 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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[2076] | 227 | */ |
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[2261] | 228 | const QuestHint* Quest::getHint(unsigned int index) const |
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[2076] | 229 | { |
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| 230 | int i = index; |
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[6387] | 231 | |
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[2261] | 232 | //! Iterate through all QuestHints. |
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[2076] | 233 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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[2093] | 234 | { |
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[2261] | 235 | if(i == 0) //!< We're counting down... |
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[2093] | 236 | { |
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| 237 | return *hint; |
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| 238 | } |
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| 239 | i--; |
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| 240 | } |
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[2261] | 241 | return NULL; //!< If the index is greater than the number of elements in the list. |
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[2076] | 242 | } |
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[2092] | 243 | |
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[2076] | 244 | /** |
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| 245 | @brief |
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[2261] | 246 | Returns the fail QuestEffect at the given index. |
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| 247 | @param |
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| 248 | The index. |
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| 249 | @return |
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| 250 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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[2076] | 251 | */ |
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[2261] | 252 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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[2076] | 253 | { |
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| 254 | int i = index; |
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[6387] | 255 | |
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[2261] | 256 | //! Iterate through all fail QuestEffects. |
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[2076] | 257 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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[2093] | 258 | { |
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[2261] | 259 | if(i == 0) //!< We're counting down... |
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[2093] | 260 | { |
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| 261 | return *effect; |
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| 262 | } |
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| 263 | i--; |
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| 264 | } |
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[2261] | 265 | return NULL; //!< If the index is greater than the number of elements in the list. |
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[2076] | 266 | } |
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[2092] | 267 | |
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[2076] | 268 | /** |
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| 269 | @brief |
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[2261] | 270 | Returns the complete QuestEffect at the given index. |
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| 271 | @param |
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| 272 | The index. |
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| 273 | @return |
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| 274 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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[2076] | 275 | */ |
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[2261] | 276 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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[2076] | 277 | { |
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| 278 | int i = index; |
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[6387] | 279 | |
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[2261] | 280 | //! Iterate through all complete QuestEffects. |
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[2076] | 281 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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[2093] | 282 | { |
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[2261] | 283 | if(i == 0) //!< We're counting down... |
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[2093] | 284 | { |
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| 285 | return *effect; |
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| 286 | } |
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| 287 | i--; |
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| 288 | } |
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[2261] | 289 | return NULL; //!< If the index is greater than the number of elements in the list. |
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[2076] | 290 | } |
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[2092] | 291 | |
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[2076] | 292 | /** |
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| 293 | @brief |
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[2068] | 294 | Returns true if the quest status for the specific player is 'inactive'. |
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| 295 | @param player |
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| 296 | The player. |
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| 297 | @return |
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| 298 | Returns true if the quest status for the specific player is 'inactive'. |
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| 299 | @throws |
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| 300 | Throws an exception if getStatus throws one. |
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| 301 | */ |
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[2261] | 302 | bool Quest::isInactive(const PlayerInfo* player) const |
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[2068] | 303 | { |
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[3280] | 304 | return this->getStatus(player) == QuestStatus::Inactive; |
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[2068] | 305 | } |
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[2092] | 306 | |
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[2068] | 307 | /** |
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| 308 | @brief |
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| 309 | Returns true if the quest status for the specific player is 'active'. |
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| 310 | @param player |
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| 311 | The player. |
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| 312 | @return |
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| 313 | Returns true if the quest status for the specific player is 'active'. |
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| 314 | @throws |
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| 315 | Throws an exception if getStatus throws one. |
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| 316 | */ |
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[2261] | 317 | bool Quest::isActive(const PlayerInfo* player) const |
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[2068] | 318 | { |
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[1996] | 319 | |
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[3280] | 320 | return this->getStatus(player) == QuestStatus::Active; |
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[2068] | 321 | } |
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[2092] | 322 | |
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[1996] | 323 | /** |
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| 324 | @brief |
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[2068] | 325 | Returns true if the quest status for the specific player is 'failed'. |
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| 326 | @param player |
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| 327 | The player. |
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| 328 | @return |
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| 329 | Returns true if the quest status for the specific player is 'failed'. |
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| 330 | @throws |
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| 331 | Throws an exception if getStatus throws one. |
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| 332 | */ |
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[2261] | 333 | bool Quest::isFailed(const PlayerInfo* player) const |
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[2068] | 334 | { |
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[3280] | 335 | return this->getStatus(player) == QuestStatus::Failed; |
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[2068] | 336 | } |
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[2092] | 337 | |
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[2068] | 338 | /** |
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| 339 | @brief |
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| 340 | Returns true if the quest status for the specific player is 'completed'. |
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| 341 | @param player |
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| 342 | The player. |
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| 343 | @return |
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| 344 | Returns true if the quest status for the specific player is 'completed'. |
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| 345 | @throws |
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| 346 | Throws an exception if getStatus throws one. |
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| 347 | */ |
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[2261] | 348 | bool Quest::isCompleted(const PlayerInfo* player) const |
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[2068] | 349 | { |
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[3280] | 350 | return this->getStatus(player) == QuestStatus::Completed; |
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[2068] | 351 | } |
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[6387] | 352 | |
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[2662] | 353 | /** |
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| 354 | @brief |
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| 355 | Fails the Quest for an input player. |
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| 356 | @param player |
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| 357 | The player. |
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| 358 | @return |
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| 359 | Returns true if the Quest could be failed, false if not. |
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| 360 | */ |
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| 361 | bool Quest::fail(PlayerInfo* player) |
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| 362 | { |
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| 363 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. |
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[3280] | 364 | this->setStatus(player, QuestStatus::Failed); |
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[6387] | 365 | |
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[2662] | 366 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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[6387] | 367 | |
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[2662] | 368 | this->getDescription()->sendFailQuestNotification(); |
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| 369 | return true; |
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| 370 | } |
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[6387] | 371 | |
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[2662] | 372 | /** |
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| 373 | @brief |
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| 374 | Completes the Quest for an input player. |
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| 375 | @param player |
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| 376 | The player. |
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| 377 | @return |
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| 378 | Returns true if the Quest could be completed, false if not. |
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| 379 | */ |
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| 380 | bool Quest::complete(PlayerInfo* player) |
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| 381 | { |
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| 382 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. |
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[3280] | 383 | this->setStatus(player, QuestStatus::Completed); |
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[6387] | 384 | |
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[2662] | 385 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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[6387] | 386 | |
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[2662] | 387 | this->getDescription()->sendCompleteQuestNotification(); |
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| 388 | return true; |
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| 389 | } |
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[2092] | 390 | |
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[1992] | 391 | /** |
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| 392 | @brief |
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[2261] | 393 | Starts the Quest for an input player. |
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[1992] | 394 | @param player |
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| 395 | The player. |
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[1996] | 396 | @return |
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[2261] | 397 | Returns true if the Quest could be started, false if not. |
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[1992] | 398 | */ |
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[2261] | 399 | bool Quest::start(PlayerInfo* player) |
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[1992] | 400 | { |
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[2662] | 401 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. |
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[1992] | 402 | { |
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[2662] | 403 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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| 404 | return false; |
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[1992] | 405 | } |
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[6387] | 406 | |
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[2662] | 407 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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[6387] | 408 | |
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[2662] | 409 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. |
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[6387] | 410 | |
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[3280] | 411 | this->setStatus(player, QuestStatus::Active); |
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[6387] | 412 | |
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[2662] | 413 | this->getDescription()->sendAddQuestNotification(); |
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| 414 | return true; |
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[1992] | 415 | } |
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[6387] | 416 | |
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[2662] | 417 | /** |
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| 418 | @brief |
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| 419 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 420 | @param listener |
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| 421 | The QuestListener to be added. |
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| 422 | @return |
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| 423 | Returns true if successful, false if not. |
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| 424 | */ |
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| 425 | bool Quest::addListener(QuestListener* listener) |
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| 426 | { |
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| 427 | if(listener == NULL) |
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| 428 | { |
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| 429 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; |
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| 430 | return false; |
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| 431 | } |
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[6387] | 432 | |
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[2662] | 433 | this->listeners_.push_back(listener); |
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| 434 | return true; |
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| 435 | } |
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[2092] | 436 | |
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[1992] | 437 | } |
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