[5746] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "QuestGUI.h" |
---|
| 30 | |
---|
| 31 | #include <sstream> |
---|
[5748] | 32 | #include <CEGUIWindow.h> |
---|
| 33 | #include <CEGUIWindowManager.h> |
---|
[5746] | 34 | |
---|
| 35 | #include "core/CoreIncludes.h" |
---|
| 36 | #include "Quest.h" |
---|
| 37 | #include "QuestHint.h" |
---|
| 38 | #include "QuestItem.h" |
---|
| 39 | #include "QuestGUINode.h" |
---|
| 40 | #include "QuestManager.h" |
---|
| 41 | |
---|
| 42 | namespace orxonox { |
---|
| 43 | |
---|
| 44 | /** |
---|
| 45 | @brief |
---|
| 46 | Constructor. Registers and initializes the object. |
---|
| 47 | @param |
---|
| 48 | The player the GUI is for. |
---|
| 49 | */ |
---|
| 50 | QuestGUI::QuestGUI(PlayerInfo* player) |
---|
| 51 | { |
---|
| 52 | RegisterRootObject(QuestGUI); |
---|
| 53 | |
---|
| 54 | this->player_ = player; |
---|
| 55 | this->windowManager_ = CEGUI::WindowManager::getSingletonPtr(); //!< Get CEGUI WindowManager. |
---|
| 56 | this->rootWindow_ = NULL; |
---|
| 57 | this->root_ = new QuestGUINode(); //!< Create empty root node. |
---|
| 58 | |
---|
| 59 | COUT(3) << "New QuestGUI created." << std::endl; |
---|
| 60 | } |
---|
| 61 | |
---|
| 62 | /** |
---|
| 63 | @brief |
---|
| 64 | Destructor. |
---|
| 65 | */ |
---|
| 66 | QuestGUI::~QuestGUI() |
---|
| 67 | { |
---|
| 68 | COUT(3) << "Destroying QuestGUI..." << std::endl; |
---|
| 69 | |
---|
| 70 | this->clear(); //!< Clearing the GUI and in the process destroying all QuestGUINodes. |
---|
| 71 | |
---|
| 72 | //! Destroying the windows in the this->windows_ list. |
---|
| 73 | for(std::list<CEGUI::Window*>::iterator it = this->windows_.begin(); it != this->windows_.end(); it++) |
---|
| 74 | { |
---|
| 75 | if(*it != NULL) |
---|
| 76 | (*it)->destroy(); |
---|
| 77 | } |
---|
| 78 | this->windows_.clear(); |
---|
[6387] | 79 | |
---|
[5746] | 80 | if(this->root_ != NULL) |
---|
[5929] | 81 | this->root_->destroy(); |
---|
[5746] | 82 | } |
---|
| 83 | |
---|
| 84 | /** |
---|
| 85 | @brief |
---|
| 86 | Get the root CEGUI Window of the GUI. |
---|
| 87 | @return |
---|
| 88 | Returns the root CEGUI Window of the GUI. |
---|
| 89 | */ |
---|
| 90 | CEGUI::Window* QuestGUI::getGUI(void) |
---|
| 91 | { |
---|
| 92 | this->update(); //!< Update the GUI. |
---|
| 93 | |
---|
| 94 | return this->rootWindow_; |
---|
| 95 | } |
---|
| 96 | |
---|
| 97 | /** |
---|
| 98 | @brief |
---|
| 99 | Update the GUI. |
---|
| 100 | */ |
---|
| 101 | void QuestGUI::update(void) |
---|
| 102 | { |
---|
| 103 | COUT(3) << "Updating QuestGUI..." << std::endl; |
---|
| 104 | |
---|
| 105 | this->clear(); //!< Clear the GUI. |
---|
[6387] | 106 | |
---|
[5746] | 107 | int depth = 0; |
---|
| 108 | int index = 0; |
---|
| 109 | |
---|
| 110 | //! Create root window. |
---|
| 111 | this->rootWindow_ = this->windowManager_->createWindow("TaharezLook/ScrollablePane", "QuestGUI/Quests"); |
---|
| 112 | this->rootWindow_->setSize(CEGUI::UVector2(CEGUI::UDim(1, 0),CEGUI::UDim(1, 0))); |
---|
| 113 | |
---|
| 114 | //! Iterate through all Quests. |
---|
| 115 | std::map<std::string, Quest*> quests = QuestManager::getInstance().getQuests(); |
---|
| 116 | for(std::map<std::string, Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
---|
| 117 | { |
---|
[6400] | 118 | Quest* quest = it->second; |
---|
[5746] | 119 | if(quest->getParentQuest() == NULL && !quest->isInactive(this->player_)) //!< If the Quest isn't inactive and a root Quest (meaning it has no parent.), create a Node. |
---|
| 120 | { |
---|
| 121 | index = createNode(this->root_, quest, depth, index); |
---|
| 122 | } |
---|
| 123 | } |
---|
| 124 | COUT(3) << "Updating QuestGUI done." << std::endl; |
---|
| 125 | } |
---|
| 126 | |
---|
| 127 | /** |
---|
| 128 | @brief |
---|
| 129 | Clear the QuestGUI. |
---|
| 130 | */ |
---|
| 131 | void QuestGUI::clear(void) |
---|
| 132 | { |
---|
| 133 | COUT(3) << "Clearing QuestGUI..." << std::endl; |
---|
| 134 | |
---|
| 135 | //! Clear all nodes. |
---|
| 136 | for(std::map<CEGUI::Window*, QuestGUINode*>::iterator it = this->nodes_.begin(); it != this->nodes_.end(); it++) |
---|
| 137 | { |
---|
[6400] | 138 | QuestGUINode* node = it->second; |
---|
[5746] | 139 | if(node == NULL) |
---|
| 140 | { |
---|
| 141 | COUT(1) << "Node is NULL!"; |
---|
| 142 | continue; |
---|
| 143 | } |
---|
| 144 | std::string* str = new std::string(); |
---|
| 145 | node->getName(*str); |
---|
| 146 | COUT(3) << "Clearing Node '" << *str << "' ..." << std::endl; |
---|
| 147 | delete str; |
---|
[5929] | 148 | node->destroy(); |
---|
[5746] | 149 | } |
---|
| 150 | this->nodes_.clear(); |
---|
| 151 | |
---|
| 152 | //! Clear root window. |
---|
| 153 | if(this->rootWindow_ != NULL) |
---|
| 154 | this->rootWindow_->destroy(); |
---|
| 155 | |
---|
| 156 | COUT(3) << "Clearing QuestGUI done." << std::endl; |
---|
| 157 | } |
---|
| 158 | |
---|
| 159 | /** |
---|
| 160 | @brief |
---|
| 161 | Get a CEGUI Window to use. |
---|
| 162 | Windows that are no longer used are collected with giveWindow, and are given out again with getWindow, so save some time recreating new windows everytime. |
---|
| 163 | The retreived window is of type "TaharezLook/TabButton". |
---|
| 164 | @return |
---|
| 165 | Returns a CEGUI Window of type "TaharezLook/TabButton". |
---|
| 166 | */ |
---|
| 167 | CEGUI::Window* QuestGUI::getWindow(void) |
---|
| 168 | { |
---|
| 169 | if(!this->windows_.empty()) //!< If there are windows in the list. |
---|
| 170 | { |
---|
| 171 | CEGUI::Window* window = this->windows_.back(); |
---|
| 172 | this->windows_.pop_back(); |
---|
| 173 | return window; |
---|
| 174 | } |
---|
| 175 | |
---|
| 176 | //!< Else create a new one. |
---|
| 177 | std::ostringstream stream; |
---|
| 178 | stream << "QuestGUI/Quests/EmptyWindows/" << this->windows_.size()+1; |
---|
| 179 | return this->windowManager_->createWindow("TaharezLook/TabButton", stream.str()); |
---|
| 180 | } |
---|
| 181 | |
---|
| 182 | /** |
---|
| 183 | @brief |
---|
| 184 | Return a no longer needed CEGUI Window for reuse. |
---|
| 185 | @param window |
---|
| 186 | The CEGUI window ot be returned. |
---|
| 187 | */ |
---|
| 188 | void QuestGUI::giveWindow(CEGUI::Window* window) |
---|
| 189 | { |
---|
| 190 | if(window == NULL) |
---|
| 191 | return; |
---|
| 192 | this->windows_.push_back(window); |
---|
| 193 | this->rootWindow_->removeChildWindow(window); //!< Remove the window as child of the rootWindow. |
---|
| 194 | std::ostringstream stream; |
---|
| 195 | stream << "QuestGUI/Quests/EmptyWindows/" << this->windows_.size(); |
---|
| 196 | window->rename(stream.str()); |
---|
| 197 | } |
---|
| 198 | |
---|
| 199 | /** |
---|
| 200 | @brief |
---|
| 201 | Finde the QuestGUINode belonging to the input CEGUI Window. |
---|
| 202 | @param window |
---|
| 203 | A pointer to a CEGUI Window. |
---|
| 204 | @return |
---|
| 205 | A pointer to the QuestGUI Node belonging to the input CEGUI Window. |
---|
| 206 | */ |
---|
| 207 | /*static*/ QuestGUINode* QuestGUI::findNode(CEGUI::Window* window) |
---|
| 208 | { |
---|
| 209 | for(std::map<PlayerInfo*, QuestGUI*>::iterator it = QuestManager::getInstance().questGUIs_.begin(); it != QuestManager::getInstance().questGUIs_.end(); it++) |
---|
| 210 | { |
---|
[6400] | 211 | QuestGUI* gui = it->second; |
---|
[5746] | 212 | std::map<CEGUI::Window*, QuestGUINode*>::iterator node = gui->nodes_.find(window); |
---|
| 213 | if(node != gui->nodes_.end()) return node->second; |
---|
| 214 | } |
---|
| 215 | return NULL; |
---|
| 216 | } |
---|
| 217 | |
---|
| 218 | /** |
---|
| 219 | @brief |
---|
| 220 | Recursive method to create Nodes for all Quests an Hints the given Quest is a parent to. |
---|
| 221 | @param parent |
---|
| 222 | Pointer to the parent QuestGUINode. |
---|
| 223 | @param item |
---|
| 224 | The QuestItem the QuestGUINode is created for. |
---|
| 225 | @param depth |
---|
| 226 | Parameter to define how much the list item has to be indented. |
---|
| 227 | @param index |
---|
| 228 | "Counter" for Quests and Hints. |
---|
| 229 | @return |
---|
| 230 | Returns the index. |
---|
| 231 | */ |
---|
| 232 | int QuestGUI::createNode(QuestGUINode* parent, QuestItem* item, int depth, int index) |
---|
| 233 | { |
---|
| 234 | QuestGUINode* node = new QuestGUINode(this, parent, item, depth, index); //!< Create a new QuestGUINode. |
---|
| 235 | |
---|
| 236 | this->nodes_.insert(std::pair<CEGUI::Window*, QuestGUINode*>(node->getWindow(),node)); //!< Insert the node and its window in the nodes_ map. |
---|
[6387] | 237 | |
---|
[5746] | 238 | index++; |
---|
| 239 | |
---|
| 240 | //! Check if the QuestItem is a Quest, if not (it's a QuestHint) it just returns. |
---|
| 241 | Quest* quest = dynamic_cast<Quest*>(item); |
---|
| 242 | if(quest == NULL) |
---|
| 243 | return index; |
---|
| 244 | |
---|
| 245 | //! Iterate through all subQuests. |
---|
| 246 | std::list<Quest*> quests = quest->getSubQuestList(); |
---|
| 247 | for(std::list<Quest*>::iterator it = quests.begin(); it != quests.end(); it++) |
---|
| 248 | { |
---|
| 249 | Quest* quest = *it; |
---|
| 250 | if(!quest->isInactive(this->player_)) //!< Add node if the subQuest is not inactive. |
---|
| 251 | { |
---|
| 252 | index = createNode(node, quest, depth+1, index); |
---|
| 253 | } |
---|
| 254 | } |
---|
| 255 | |
---|
| 256 | //! Iterate through all hints. |
---|
| 257 | std::list<QuestHint*> hints = quest->getHintsList(); |
---|
| 258 | int tempIndex = index; //!< Preserve the index, since for the hints we start anew with index 0. |
---|
| 259 | index = 0; |
---|
| 260 | for(std::list<QuestHint*>::iterator it = hints.begin(); it != hints.end(); it++) |
---|
| 261 | { |
---|
| 262 | QuestHint* hint = *it; |
---|
| 263 | if(hint->isActive(this->player_)) //!< Add node if the hint is active. |
---|
| 264 | { |
---|
| 265 | index = createNode(node, hint, depth+1, index); |
---|
| 266 | } |
---|
| 267 | } |
---|
| 268 | index = tempIndex; //!< Reset the index to the original level. |
---|
| 269 | |
---|
[6388] | 270 | return index; |
---|
[5746] | 271 | } |
---|
| 272 | |
---|
| 273 | } |
---|
| 274 | |
---|