1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _QuestGUINode_H__ |
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30 | #define _QuestGUINode_H__ |
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31 | |
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32 | #include "questsystem/QuestsystemPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include <string> |
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36 | #include <CEGUIForwardRefs.h> |
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37 | #include "core/OrxonoxClass.h" |
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38 | |
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39 | |
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40 | namespace orxonox { |
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41 | |
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42 | class _QuestsystemExport QuestGUINode : public OrxonoxClass |
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43 | { |
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44 | |
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45 | public: |
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46 | |
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47 | QuestGUINode(void); |
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48 | QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index); |
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49 | virtual ~QuestGUINode(void); |
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50 | |
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51 | void toggleVisibility(void); |
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52 | |
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53 | void getName(std::string & buffer); //!< Sets the input buffer to the name of the node. |
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54 | /** |
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55 | @brief Retreive the window of this node. |
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56 | @return The CEGUI Window of this node. |
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57 | */ |
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58 | inline CEGUI::Window* getWindow(void) |
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59 | { return this->window_; } |
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60 | |
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61 | bool openDetails(const CEGUI::EventArgs& e); //!< Opens the details window for the Quest/QuestHint clicked on. |
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62 | bool closeDetails(const CEGUI::EventArgs& e); //!< Close the details window. |
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63 | |
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64 | private: |
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65 | CEGUI::Window* getDetails(void); //!< Creates the details window. |
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66 | |
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67 | void initialize(void); //!< Initialize the object. |
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68 | void updatePosition(void); //!< Update the position list item. |
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69 | void createWindow(void); //!< Helper method to create the CEGUI Window the node. |
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70 | static CEGUI::Rect getStaticTextArea(const CEGUI::Window* window); //Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. |
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71 | static int setHeight(CEGUI::Window* window); //Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. |
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72 | |
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73 | bool visible_; //!< Boolean determining the visibility of the node. |
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74 | |
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75 | QuestGUI* gui_; //!< The QuestGUI this node belongs to. |
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76 | QuestGUINode* parent_; //!< The parent node. |
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77 | std::list<QuestGUINode*> subNodes_; //!< A list of all subnodes. |
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78 | QuestItem* item_; //!< QuestItem belonging to this node. |
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79 | |
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80 | int depth_; //!< The depth (resp. indentation) of this node in the list of Quests. (Irrelevant for QuestHints) |
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81 | int index_; //!< The index of this node in the list of Quests, resp. in the list of QuestHints, if the node belongs to a QuestHint, rather than a Quest. |
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82 | |
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83 | CEGUI::Window* window_; //!< The list window of this node. |
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84 | CEGUI::Window* details_; //!< The details window of this node. |
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85 | |
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86 | //! Some magic numbers |
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87 | static const int TITLE_HEIGHT = 26; |
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88 | static const int BORDER_WIDTH = 5; |
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89 | static const int SCROLLBAR_WIDTH = 13; |
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90 | static const int BUTTON_HEIGHT = 30; |
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91 | static const int INDENT_WIDTH = 20; |
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92 | |
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93 | }; |
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94 | |
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95 | } |
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96 | |
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97 | #endif /* _QuestGUINode_H__ */ |
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98 | |
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