[2969] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Joel Smely |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "LightningGunProjectile.h" |
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| 30 | |
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[3196] | 31 | #include "util/Convert.h" |
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[2969] | 32 | #include "core/CoreIncludes.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | CreateFactory(LightningGunProjectile); |
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| 37 | |
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| 38 | LightningGunProjectile::LightningGunProjectile(BaseObject* creator) : BillboardProjectile(creator) |
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| 39 | { |
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| 40 | RegisterObject(LightningGunProjectile); |
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| 41 | |
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| 42 | this->textureIndex_ = 1; |
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| 43 | this->maxTextureIndex_ = 8; |
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[5929] | 44 | this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&LightningGunProjectile::changeTexture, this))); |
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[6387] | 45 | |
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[3088] | 46 | registerVariables(); |
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[2969] | 47 | } |
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[6387] | 48 | |
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[3088] | 49 | void LightningGunProjectile::registerVariables() |
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| 50 | { |
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| 51 | registerVariable(this->materialBase_); |
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| 52 | } |
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[6387] | 53 | |
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[2969] | 54 | void LightningGunProjectile::setMaterial(const std::string& material) |
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| 55 | { |
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[6388] | 56 | this->materialBase_ = material; |
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[6387] | 57 | |
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[3280] | 58 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
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[2969] | 59 | } |
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| 60 | |
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| 61 | void LightningGunProjectile::changeTexture() |
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| 62 | { |
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| 63 | this->textureIndex_++; |
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| 64 | if (this->textureIndex_ > this->maxTextureIndex_) |
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| 65 | this->textureIndex_ = 1; |
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[6387] | 66 | |
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[2969] | 67 | this->setMaterial(this->materialBase_); |
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| 68 | } |
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| 69 | } |
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