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source: code/branches/presentation2/src/modules/weapons/projectiles/Rocket.cc @ 6180

Last change on this file since 6180 was 6167, checked in by landauf, 15 years ago
  • you don't have to set the syncMode of the CameraPosition to 0x0, this is already done in it's constructor
  • you also don't have to attach or destroy the CameraPosition once it was added to a CE (it's automatically done)
  • the same also holds for attached WorldEntities (like the model) - they get destroyed automatically unless they call setDeleteWithParent(false)
  • … and also for collision shapes
  • you probably don't want a ParticleSpawner for the fire trail. ParticleEmitter is more suitable (for continuous particle effects)

</teaching>

  • Property svn:eol-style set to native
File size: 8.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Rocket.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33#include "worldentities/pawns/Pawn.h"
34#include "graphics/ParticleSpawner.h"
35#include "graphics/Model.h"
36#include "objects/collisionshapes/ConeCollisionShape.h"
37#include "infos/PlayerInfo.h"
38#include "controllers/Controller.h"
39#include "worldentities/CameraPosition.h"
40
41namespace orxonox
42{
43    CreateFactory(Rocket);
44    // create the factory for the Rocket
45
46    /**
47    @brief
48        Constructor. Registers the object and initializes some default values.
49    */
50    Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator)
51    {
52        RegisterObject(Rocket);// - register the Rocket class to the core
53
54        this->localAngularVelocity_ = 0;
55       
56        if (GameMode::isMaster())
57        {
58            this->setCollisionType(WorldEntity::Kinematic);
59            this->setVelocity(0,0,-100);
60            this->lifetime_ = 100;
61            this->bDestroy_ = false;
62       
63            Model* model = new Model(this);
64            model->setMeshSource("rocket.mesh");
65            this->attach(model);
66            ParticleEmitter* fire = new ParticleEmitter(this);
67            this->attach(fire);
68            fire->setOrientation(this->getOrientation());
69            fire->setSource("Orxonox/rocketfire");
70       
71            this->enableCollisionCallback();
72            this->setCollisionResponse(false);
73            this->setCollisionType(Kinematic);
74
75            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
76            collisionShape->setRadius(3);
77            collisionShape->setHeight(500);
78            this->attachCollisionShape(collisionShape);
79
80            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Rocket::destroyObject, this)));
81        }
82       
83        CameraPosition* camPosition = new CameraPosition(this);
84        camPosition->setPosition(0,10,40);
85        camPosition->setAllowMouseLook(true);
86        this->addCameraPosition(camPosition);
87    }
88
89    /**
90    @brief
91        Destructor. Destroys controller, if present.
92    */
93    Rocket::~Rocket()
94    {
95        if(this->isInitialized())
96        {
97            if (GameMode::isMaster() && this->player_)
98                this->player_->stopTemporaryControl();
99        }
100    }
101
102    /**
103    @brief
104        Method for creating a Rocket through XML.
105    */
106    void Rocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
107    {
108        // this calls the XMLPort function of the parent class
109        SUPER(Rocket, XMLPort, xmlelement, mode);
110    }
111   
112    void Rocket::setOwner(Pawn* owner)
113    {
114        this->owner_ = owner;
115        this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
116        this->player_ = this->owner_->getPlayer();
117        this->owner_->getPlayer()->startTemporaryControl(this);
118    }
119
120    /**
121    @brief
122        Defines which actions the Rocket has to take in each tick.
123    @param dt
124        The length of the tick.
125    */
126    void Rocket::tick(float dt)
127    {
128        SUPER(Rocket, tick, dt);
129       
130        if( this->hasLocalController() )
131        {
132            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
133            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
134            this->localAngularVelocity_ = 0;
135           
136            if( this->bDestroy_ )
137                this->destroy();
138        }
139    }
140   
141    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
142    {
143        if (!this->bDestroy_ && GameMode::isMaster())
144        {
145            if (otherObject == this->owner_)
146                return false;
147           
148            this->bDestroy_ = true;
149
150            if (this->owner_)
151            {
152                {
153                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
154                    effect->setPosition(this->getPosition());
155                    effect->setOrientation(this->getOrientation());
156                    effect->setDestroyAfterLife(true);
157                    effect->setSource("Orxonox/explosion4");
158                    effect->setLifetime(2.0f);
159                }
160
161                {
162                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
163                    effect->setPosition(this->getPosition());
164                    effect->setOrientation(this->getOrientation());
165                    effect->setDestroyAfterLife(true);
166                    effect->setSource("Orxonox/smoke4");
167                    effect->setLifetime(3.0f);
168                }
169            }
170
171            float dmg = this->damage_;
172            if (this->owner_)
173                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
174
175            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
176            if (victim)
177                victim->damage(dmg, this->owner_);
178//             this->destroy();
179        }
180        return false;
181    }
182   
183    void Rocket::destroyObject()
184    {
185        if (GameMode::isMaster())
186            this->destroy();
187    }
188   
189    void Rocket::fired(unsigned int firemode)
190    {
191        if (this->owner_)
192        {
193            {
194                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
195                effect->setPosition(this->getPosition());
196                effect->setOrientation(this->getOrientation());
197                effect->setDestroyAfterLife(true);
198                effect->setSource("Orxonox/explosion4");
199                effect->setLifetime(2.0f);
200            }
201
202            {
203                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
204                effect->setPosition(this->getPosition());
205                effect->setOrientation(this->getOrientation());
206                effect->setDestroyAfterLife(true);
207                effect->setSource("Orxonox/smoke4");
208                effect->setLifetime(3.0f);
209            }
210            this->destroy();
211        }
212    }
213
214    /**
215    @brief
216        Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
217    @param value
218        The vector determining the amount of the angular movement.
219    */
220    void Rocket::rotateYaw(const Vector2& value)
221    {
222        ControllableEntity::rotateYaw(value);
223       
224        if( !this->isInMouseLook() )
225            this->localAngularVelocity_.y += value.x;
226    }
227
228    /**
229    @brief
230        Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
231    @param value
232        The vector determining the amount of the angular movement.
233    */
234    void Rocket::rotatePitch(const Vector2& value)
235    {
236        ControllableEntity::rotatePitch(value);
237       
238        if( !this->isInMouseLook() )
239            this->localAngularVelocity_.x += value.x;
240    }
241
242    /**
243    @brief
244        Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
245    @param value
246        The vector determining the amount of the angular movement.
247    */
248    void Rocket::rotateRoll(const Vector2& value)
249    {
250        ControllableEntity::rotateRoll(value);
251       
252        if( !this->isInMouseLook() )
253            this->localAngularVelocity_.z += value.x;
254    }
255   
256}
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