1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _Rocket_H__ |
---|
30 | #define _Rocket_H__ |
---|
31 | |
---|
32 | #include "weapons/WeaponsPrereqs.h" |
---|
33 | #include "worldentities/ControllableEntity.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | class ConeCollisionShape; |
---|
38 | |
---|
39 | /** |
---|
40 | @brief |
---|
41 | Rocket, that is made to move upon a specified pattern. |
---|
42 | This class was constructed for the PPS tutorial. |
---|
43 | @author |
---|
44 | Oli Scheuss |
---|
45 | */ |
---|
46 | class _WeaponsExport Rocket : public ControllableEntity |
---|
47 | { |
---|
48 | public: |
---|
49 | Rocket(BaseObject* creator); |
---|
50 | virtual ~Rocket(); |
---|
51 | |
---|
52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Rocket through XML. |
---|
53 | virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. |
---|
54 | |
---|
55 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
---|
56 | void destroyObject(); |
---|
57 | |
---|
58 | virtual void moveFrontBack(const Vector2& value){} |
---|
59 | virtual void moveRightLeft(const Vector2& value){} |
---|
60 | virtual void moveUpDown(const Vector2& value){} |
---|
61 | |
---|
62 | virtual void rotateYaw(const Vector2& value); |
---|
63 | virtual void rotatePitch(const Vector2& value); |
---|
64 | virtual void rotateRoll(const Vector2& value); |
---|
65 | |
---|
66 | /** |
---|
67 | @brief Moves the Rocket in the Front/Back-direction by the specifed amount. |
---|
68 | @param value The amount by which the Rocket is to be moved. |
---|
69 | */ |
---|
70 | inline void moveFrontBack(float value) |
---|
71 | { this->moveFrontBack(Vector2(value, 0)); } |
---|
72 | /** |
---|
73 | @brief Moves the Rocket in the Right/Left-direction by the specifed amount. |
---|
74 | @param value The amount by which the Rocket is to be moved. |
---|
75 | */ |
---|
76 | inline void moveRightLeft(float value) |
---|
77 | { this->moveRightLeft(Vector2(value, 0)); } |
---|
78 | /** |
---|
79 | @brief Moves the Rocket in the Up/Down-direction by the specifed amount. |
---|
80 | @param value The amount by which the Rocket is to be moved. |
---|
81 | */ |
---|
82 | inline void moveUpDown(float value) |
---|
83 | { this->moveUpDown(Vector2(value, 0)); } |
---|
84 | |
---|
85 | /** |
---|
86 | @brief Rotates the Rocket around the y-axis by the specifed amount. |
---|
87 | @param value The amount by which the Rocket is to be rotated. |
---|
88 | */ |
---|
89 | inline void rotateYaw(float value) |
---|
90 | { this->rotateYaw(Vector2(value, 0)); } |
---|
91 | /** |
---|
92 | @brief Rotates the Rocket around the x-axis by the specifed amount. |
---|
93 | @param value The amount by which the Rocket is to be rotated. |
---|
94 | */ |
---|
95 | inline void rotatePitch(float value) |
---|
96 | { this->rotatePitch(Vector2(value, 0)); } |
---|
97 | /** |
---|
98 | @brief Rotates the Rocket around the z-axis by the specifed amount. |
---|
99 | @param value The amount by which the Rocket is to be rotated. |
---|
100 | */ |
---|
101 | inline void rotateRoll(float value) |
---|
102 | { this->rotateRoll(Vector2(value, 0)); } |
---|
103 | |
---|
104 | void setOwner(Pawn* owner); |
---|
105 | inline Pawn* getOwner() const |
---|
106 | { return this->owner_; } |
---|
107 | |
---|
108 | inline void setDamage(float damage) |
---|
109 | { this->damage_ = damage; } |
---|
110 | inline float getDamage() const |
---|
111 | { return this->damage_; } |
---|
112 | virtual void fired(unsigned int firemode); |
---|
113 | |
---|
114 | private: |
---|
115 | WeakPtr<Pawn> owner_; |
---|
116 | Vector3 localAngularVelocity_; |
---|
117 | float damage_; |
---|
118 | bool bDestroy_; |
---|
119 | ControllableEntity* originalControllableEntity_; |
---|
120 | |
---|
121 | Model* model_; |
---|
122 | CameraPosition* camPosition_; |
---|
123 | ConeCollisionShape* collisionShape_; |
---|
124 | WeakPtr<PlayerInfo> player_; |
---|
125 | Timer destroyTimer_; |
---|
126 | float lifetime_; |
---|
127 | }; |
---|
128 | |
---|
129 | } |
---|
130 | |
---|
131 | #endif /* _Rocket_H__ */ |
---|