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source: code/branches/presentation2/src/modules/weapons/weaponmodes/HsW01.cc @ 6167

Last change on this file since 6167 was 6150, checked in by scheusso, 15 years ago

merged menu branch to presentation2 branch with some additional fixes and features ;)

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HsW01.h"
30
31#include "core/CoreIncludes.h"
32#include "core/Executor.h"
33#include "core/XMLPort.h"
34#include "graphics/Model.h"
35
36#include "weapons/projectiles/Projectile.h"
37#include "weapons/MuzzleFlash.h"
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/WorldEntity.h"
42#include "worldentities/pawns/Pawn.h"
43
44namespace orxonox
45{
46    CreateFactory(HsW01);
47
48    HsW01::HsW01(BaseObject* creator) : WeaponMode(creator)
49    {
50        RegisterObject(HsW01);
51
52        this->reloadTime_ = 0.25;
53        this->damage_ = 15;
54        this->speed_ = 2500;
55        this->delay_ = 0;
56        this->setMunitionName("LaserMunition");
57
58        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&HsW01::shot, this)));
59        this->delayTimer_.stopTimer();
60    }
61
62    void HsW01::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63    {
64        SUPER(HsW01, XMLPort, xmlelement, mode);
65
66        XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode);
67        XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode);
68
69    }
70
71    void HsW01::setMaterial(const std::string& material)
72    {
73        this->material_ = material;
74    }
75
76    std::string& HsW01::getMaterial()
77    {
78        return this->material_;
79    }
80
81    void HsW01::setDelay(float d)
82    {
83        this->delay_ = d;
84        this->delayTimer_.setInterval(this->delay_);
85    }
86
87    float HsW01::getDelay() const
88    {
89        return this->delay_;
90    }
91
92    void HsW01::fire()
93    {
94        this->delayTimer_.startTimer();
95    }
96
97    void HsW01::muendungsfeuer()
98    {
99        MuzzleFlash *muzzleFlash = new MuzzleFlash(this);
100        this->getWeapon()->attach(muzzleFlash);
101        muzzleFlash->setPosition(this->getMuzzleOffset());
102        muzzleFlash->setMaterial(this->material_);
103    }
104
105    void HsW01::shot()
106    {
107        assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );
108        Projectile* projectile = new Projectile(this);
109        Model* model = new Model(projectile);
110        model->setMeshSource("laserbeam.mesh");
111        model->setCastShadows(false);
112        projectile->attach(model);
113        model->setScale(5);
114
115        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
116        projectile->setOrientation(this->getMuzzleOrientation());
117        projectile->setPosition(this->getMuzzlePosition());
118        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
119
120        projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
121        projectile->setDamage(this->getDamage());
122
123        HsW01::muendungsfeuer();
124    }
125}
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