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source: code/branches/presentation2/src/modules/weapons/weaponmodes/HsW01.h @ 6260

Last change on this file since 6260 was 6245, checked in by youngk, 15 years ago

Implemented Firing sounds in Weapons HsW01, LightningGun and RocketFire. Engine and Explosion sounds for the Rocket are not yet implemented.
From now on, when creating a new sound for a weapon, just insert "this→setDefaultSound(PATH_TO_FILE)" into the constructor of the weapon.

Sound Files for HsW01 and LightningGun will be available in a couple of minutes

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HsW01_H__
30#define _HsW01_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "weaponsystem/WeaponMode.h"
36
37namespace orxonox
38{
39    class _WeaponsExport HsW01 : public WeaponMode
40    {
41        public:
42            HsW01(BaseObject* creator);
43            virtual ~HsW01();
44
45            virtual void fire();
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48        private:
49            void setMaterial(const std::string& material);
50            std::string& getMaterial();
51            void setDelay(float d);
52            float getDelay() const;
53            void shot();
54            void muendungsfeuer();
55
56            std::string material_;
57            float speed_;
58            float delay_;
59            Timer delayTimer_;
60    };
61}
62
63#endif /* _HsW01_H__ */
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