Last change
on this file since 6784 was
6245,
checked in by youngk, 15 years ago
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Implemented Firing sounds in Weapons HsW01, LightningGun and RocketFire. Engine and Explosion sounds for the Rocket are not yet implemented.
From now on, when creating a new sound for a weapon, just insert "this→setDefaultSound(PATH_TO_FILE)" into the constructor of the weapon.
Sound Files for HsW01 and LightningGun will be available in a couple of minutes
|
-
Property svn:eol-style set to
native
|
File size:
1.7 KB
|
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Hagen Seifert |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HsW01_H__ |
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30 | #define _HsW01_H__ |
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31 | |
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32 | #include "weapons/WeaponsPrereqs.h" |
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33 | |
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34 | #include "tools/Timer.h" |
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35 | #include "weaponsystem/WeaponMode.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _WeaponsExport HsW01 : public WeaponMode |
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40 | { |
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41 | public: |
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42 | HsW01(BaseObject* creator); |
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43 | virtual ~HsW01(); |
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44 | |
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45 | virtual void fire(); |
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46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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47 | |
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48 | private: |
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49 | void setMaterial(const std::string& material); |
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50 | std::string& getMaterial(); |
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51 | void setDelay(float d); |
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52 | float getDelay() const; |
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53 | void shot(); |
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54 | void muendungsfeuer(); |
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55 | |
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56 | std::string material_; |
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57 | float speed_; |
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58 | float delay_; |
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59 | Timer delayTimer_; |
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60 | }; |
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61 | } |
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62 | |
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63 | #endif /* _HsW01_H__ */ |
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