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source: code/branches/presentation2/src/orxonox/LevelManager.cc @ 6829

Last change on this file since 6829 was 6404, checked in by rgrieder, 15 years ago

Simplified our resource system a bit by working with a single resource group on the user end.
However you can still declare resource groups for separate loading. But accessing the files will always look in all groups.

  • Property svn:eol-style set to native
File size: 4.3 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
[3196]31#include <map>
[3280]32
[6021]33#include "core/CommandLineParser.h"
[3280]34#include "core/ConfigValueIncludes.h"
35#include "core/CoreIncludes.h"
[3370]36#include "core/Loader.h"
[6404]37#include "core/Resource.h"
[5929]38#include "core/ScopedSingletonManager.h"
[2171]39#include "PlayerManager.h"
[5738]40#include "Level.h"
[2072]41
42namespace orxonox
43{
[3280]44    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
45
[5929]46    ManageScopedSingleton(LevelManager, ScopeID::Root, false);
[2072]47
48    LevelManager::LevelManager()
49    {
[3280]50        RegisterRootObject(LevelManager);
51        this->setConfigValues();
52
53        // check override
[6021]54        if (!CommandLineParser::getArgument("level")->hasDefaultValue())
[3280]55        {
[6021]56            ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString());
[3280]57        }
[2072]58    }
59
60    LevelManager::~LevelManager()
61    {
62    }
63
[3280]64    void LevelManager::setConfigValues()
65    {
66        SetConfigValue(defaultLevelName_, "presentation_dm.oxw")
[6256]67            .description("Sets the pre selection of the level in the main menu.");
[3280]68    }
69
[2072]70    void LevelManager::requestActivity(Level* level)
71    {
72        this->levels_s.push_back(level);
73        if (this->levels_s.size() == 1)
74            this->activateNextLevel();
75    }
76
77    void LevelManager::releaseActivity(Level* level)
78    {
79        if (this->levels_s.size() > 0)
80        {
81            if (this->levels_s.front() == level)
82            {
83                level->setActive(false);
84                this->levels_s.pop_front();
85                this->activateNextLevel();
86            }
87            else
88            {
89                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
90                    if ((*it) == level)
91                        this->levels_s.erase(it);
92            }
93        }
94    }
95
96    Level* LevelManager::getActiveLevel()
97    {
98        if (this->levels_s.size() > 0)
99            return this->levels_s.front();
100        else
101            return 0;
102    }
103
104    void LevelManager::activateNextLevel()
105    {
106        if (this->levels_s.size() > 0)
107        {
108            this->levels_s.front()->setActive(true);
[2171]109            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
[2072]110                this->levels_s.front()->playerEntered(it->second);
111        }
112    }
[3280]113
114    void LevelManager::setDefaultLevel(const std::string& levelName)
115    {
116        ModifyConfigValue(defaultLevelName_, set, levelName);
117    }
118
[3370]119    const std::string& LevelManager::getDefaultLevel() const
[3280]120    {
121        return defaultLevelName_;
122    }
[3370]123
[6394]124    const std::string& LevelManager::getAvailableLevelListItem(unsigned int index) const
[3370]125    {
126        if (index >= availableLevels_.size())
[6394]127            return BLANKSTRING;
[3370]128        else
129            return availableLevels_[index];
130    }
131
132    void LevelManager::compileAvailableLevelList()
133    {
[6404]134        availableLevels_ = *Resource::findResourceNames("*.oxw");
[5695]135        for (std::vector<std::string>::iterator it = availableLevels_.begin(); it != availableLevels_.end();)
136            if (it->find("old/") == 0)
137                it = availableLevels_.erase(it);
138            else
[3370]139            {
[5695]140                size_t pos = it->find(".oxw");
141                *it = it->substr(0, pos);
142                ++it;
[3370]143            }
144    }
[2072]145}
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