[6119] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Kevin 'youngk' Young |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "MoodManager.h" |
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| 30 | |
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| 31 | #include "core/ConsoleCommand.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/ScopedSingletonManager.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
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| 39 | |
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| 40 | MoodManager::MoodManager() |
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| 41 | { |
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| 42 | RegisterRootObject(MoodManager); |
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| 43 | moodOld_ = "default"; |
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| 44 | this->setConfigValues(); |
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| 45 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood")); |
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| 46 | } |
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| 47 | |
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| 48 | MoodManager::~MoodManager() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | void MoodManager::setConfigValues() |
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| 53 | { |
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| 54 | SetConfigValue(mood_, "default") |
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| 55 | .description("Sets the mood for the current level.") |
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| 56 | .callback(this, &MoodManager::checkMoodValidity); |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | * Sets the mood |
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| 61 | * @note TODO: Inform dependent classes of mood change |
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| 62 | */ |
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| 63 | void MoodManager::setMood(const std::string& mood) |
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| 64 | { |
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| 65 | ModifyConfigValue(mood_, set, mood); |
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| 66 | } |
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| 67 | |
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| 68 | // gets the current mood |
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| 69 | const std::string& MoodManager::getMood() |
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| 70 | { |
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| 71 | return mood_; |
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| 72 | } |
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| 73 | |
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| 74 | void MoodManager::checkMoodValidity() |
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| 75 | { |
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| 76 | if(mood_ != "default" && mood_ != "dnb") // Insert new moods here |
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| 77 | { |
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| 78 | ResetConfigValue(mood_); |
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| 79 | } |
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[6205] | 80 | COUT(3) << "MoodManager: Mood now set to " << mood_ << std::endl; |
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[6119] | 81 | return; |
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| 82 | } |
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| 83 | } |
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