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source: code/branches/presentation2/src/orxonox/MoodManager.cc @ 6371

Last change on this file since 6371 was 6370, checked in by rgrieder, 15 years ago

Little cleanup in sound stuff and MoodManager.
Caution: Renamed SoundTypes to {All, Music, Effects}!

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[6119]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MoodManager.h"
30
31#include "core/ConsoleCommand.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/CoreIncludes.h"
34#include "core/ScopedSingletonManager.h"
35
36namespace orxonox
37{
38    ManageScopedSingleton(MoodManager, ScopeID::Root, false);
39
40    MoodManager::MoodManager()
41    {
42        RegisterRootObject(MoodManager);
43        this->setConfigValues();
44        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood"));
45    }
46
47    MoodManager::~MoodManager()
48    {
49    }
50
51    void MoodManager::setConfigValues()
52    {
53        SetConfigValue(mood_, "default")
54            .description("Sets the mood for the current level.")
55            .callback(this, &MoodManager::checkMoodValidity);
56    }
57
[6370]58    /** Sets the mood
59    @note
60        TODO: Inform dependent classes of mood change
61    */
[6119]62    void MoodManager::setMood(const std::string& mood)
63    {
64        ModifyConfigValue(mood_, set, mood);
65    }
66   
[6370]67    //! Gets the current mood
[6119]68    const std::string& MoodManager::getMood()
69    {
70        return mood_;
71    }
72
73    void MoodManager::checkMoodValidity()
74    {
[6370]75        if (mood_ != "default" && mood_ != "dnb") // Insert new moods here; TODO: make this generic
[6119]76            ResetConfigValue(mood_);
[6370]77        COUT(4) << "MoodManager: Mood set to " << mood_ << std::endl;
[6119]78    }
79}
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