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source: code/branches/presentation2/src/orxonox/MoodManager.cc @ 6170

Last change on this file since 6170 was 6119, checked in by rgrieder, 15 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MoodManager.h"
30
31#include "core/ConsoleCommand.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/CoreIncludes.h"
34#include "core/ScopedSingletonManager.h"
35
36namespace orxonox
37{
38    MoodManager* MoodManager::singletonPtr_s = 0;
39    ManageScopedSingleton(MoodManager, ScopeID::Root, false);
40
41    MoodManager::MoodManager()
42    {
43        RegisterRootObject(MoodManager);
44        moodOld_ = "default";
45        this->setConfigValues();
46        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood"));
47    }
48
49    MoodManager::~MoodManager()
50    {
51    }
52
53    void MoodManager::setConfigValues()
54    {
55        SetConfigValue(mood_, "default")
56            .description("Sets the mood for the current level.")
57            .callback(this, &MoodManager::checkMoodValidity);
58    }
59
60    /**
61     *  Sets the mood
62     *  @note TODO: Inform dependent classes of mood change
63     */
64    void MoodManager::setMood(const std::string& mood)
65    {
66        ModifyConfigValue(mood_, set, mood);
67    }
68   
69    // gets the current mood
70    const std::string& MoodManager::getMood()
71    {
72        return mood_;
73    }
74
75    void MoodManager::checkMoodValidity()
76    {
77        if(mood_ != "default" && mood_ != "dnb")        // Insert new moods here
78        {
79            ResetConfigValue(mood_);
80        }
81        COUT(0) << "MoodManager: Mood now set to " << mood_ << std::endl;
82        return;
83    }
84}
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