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source: code/branches/presentation2/src/orxonox/MoodManager.cc @ 6190

Last change on this file since 6190 was 6182, checked in by rgrieder, 15 years ago

Singleton pointer initialisation should be part of the ManageScopedSingleton macro to ensure the order.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MoodManager.h"
30
31#include "core/ConsoleCommand.h"
32#include "core/ConfigValueIncludes.h"
33#include "core/CoreIncludes.h"
34#include "core/ScopedSingletonManager.h"
35
36namespace orxonox
37{
38    ManageScopedSingleton(MoodManager, ScopeID::Root, false);
39
40    MoodManager::MoodManager()
41    {
42        RegisterRootObject(MoodManager);
43        moodOld_ = "default";
44        this->setConfigValues();
45        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&MoodManager::setMood, this), "setMood"));
46    }
47
48    MoodManager::~MoodManager()
49    {
50    }
51
52    void MoodManager::setConfigValues()
53    {
54        SetConfigValue(mood_, "default")
55            .description("Sets the mood for the current level.")
56            .callback(this, &MoodManager::checkMoodValidity);
57    }
58
59    /**
60     *  Sets the mood
61     *  @note TODO: Inform dependent classes of mood change
62     */
63    void MoodManager::setMood(const std::string& mood)
64    {
65        ModifyConfigValue(mood_, set, mood);
66    }
67   
68    // gets the current mood
69    const std::string& MoodManager::getMood()
70    {
71        return mood_;
72    }
73
74    void MoodManager::checkMoodValidity()
75    {
76        if(mood_ != "default" && mood_ != "dnb")        // Insert new moods here
77        {
78            ResetConfigValue(mood_);
79        }
80        COUT(0) << "MoodManager: Mood now set to " << mood_ << std::endl;
81        return;
82    }
83}
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