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source: code/branches/presentation2/src/orxonox/PlayerManager.cc @ 6154

Last change on this file since 6154 was 5966, checked in by scheusso, 15 years ago

(kind of) fixed HumanPlayer bodys beeing around from clients that have not yet disconnected when unloading level

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PlayerManager.h"
30
31#include "core/CoreIncludes.h"
32#include "core/GameMode.h"
33#include "core/ScopedSingletonManager.h"
34#include "Level.h"
35#include "infos/HumanPlayer.h"
36#include "LevelManager.h"
37
38namespace orxonox
39{
40    PlayerManager* PlayerManager::singletonPtr_s = 0;
41    ManageScopedSingleton(PlayerManager, ScopeID::Root, false);
42
43    PlayerManager::PlayerManager()
44    {
45        RegisterRootObject(PlayerManager);
46
47        this->getConnectedClients();
48    }
49
50    PlayerManager::~PlayerManager()
51    {
52    }
53
54    void PlayerManager::clientConnected(unsigned int clientID)
55    {
56        if (GameMode::isMaster())
57        {
58            if (clientID != 0)
59                COUT(3) << "client connected" << std::endl;
60
61            // create new HumanPlayer instance
62            HumanPlayer* player = new HumanPlayer(0);
63            player->setClientID(clientID);
64
65            // add to clients-map
66            assert(!this->clients_[clientID]);
67            this->clients_[clientID] = player;
68
69            if (LevelManager::getInstancePtr() && LevelManager::getInstance().getActiveLevel())
70                LevelManager::getInstance().getActiveLevel()->playerEntered(player);
71        }
72    }
73
74    void PlayerManager::clientDisconnected(unsigned int clientID)
75    {
76        if (GameMode::isMaster())
77        {
78            if (clientID != 0)
79                COUT(3) << "client disconnected" << std::endl;
80
81            // remove from clients-map
82            PlayerInfo* player = this->clients_[clientID];
83            this->clients_.erase(clientID);
84
85            if (LevelManager::getInstancePtr() && LevelManager::getInstance().getActiveLevel())
86                LevelManager::getInstance().getActiveLevel()->playerLeft(player);
87
88            // delete PlayerInfo instance
89            if (player)
90                player->destroy();
91        }
92    }
93   
94    void PlayerManager::disconnectAllClients()
95    {
96        for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); )
97            this->clientDisconnected( (it++)->first );
98    }
99
100
101    PlayerInfo* PlayerManager::getClient(unsigned int clientID) const
102    {
103        if (GameMode::isMaster())
104        {
105            std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID);
106            if (it != this->clients_.end())
107                return it->second;
108        }
109        else
110        {
111            for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it)
112                if (it->getClientID() == clientID)
113                    return (*it);
114        }
115        return 0;
116    }
117}
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