[1818] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Felix Schulthess |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[3196] | 30 | @file |
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| 31 | @brief |
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[1818] | 32 | */ |
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| 33 | |
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| 34 | #include "Radar.h" |
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[3196] | 35 | |
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[1818] | 36 | #include <cassert> |
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[3196] | 37 | |
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| 38 | //#include "util/Math.h" |
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[1818] | 39 | #include "core/ConsoleCommand.h" |
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[3196] | 40 | #include "core/ObjectList.h" |
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| 41 | #include "interfaces/RadarListener.h" |
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[6273] | 42 | #include "controllers/HumanController.h" |
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| 43 | #include "worldentities/pawns/Pawn.h" |
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[1818] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | |
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| 48 | Radar::Radar() |
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[6314] | 49 | : itFocus_(0) |
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| 50 | , focus_(0) |
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[1818] | 51 | , objectTypeCounter_(0) |
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| 52 | { |
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| 53 | // TODO: make this mapping configurable. Maybe there's a possibility with self configured |
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| 54 | // configValues.. |
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| 55 | this->objectTypes_["Asteroid"] = RadarViewable::Dot; |
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| 56 | this->objectTypes_["SpaceShip"] = RadarViewable::Square; |
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| 57 | this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle; |
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| 58 | |
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| 59 | /*WorldEntity* object; |
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| 60 | object = new WorldEntity(); |
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| 61 | object->setPosition(2000.0, 0.0, 0.0); |
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| 62 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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| 63 | object = new WorldEntity(); |
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| 64 | object->setPosition(0.0, 2000.0, 0.0); |
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| 65 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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| 66 | object = new WorldEntity(); |
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| 67 | object->setPosition(0.0, 0.0, 2000.0); |
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| 68 | addRadarObject(object, ColourValue(0.5, 0, 0, 1)); |
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| 69 | object = new WorldEntity(); |
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| 70 | object->setPosition(10000.0,16000.0,0.0); |
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| 71 | addRadarObject(object);*/ |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | Radar::~Radar() |
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| 76 | { |
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| 77 | } |
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| 78 | |
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| 79 | const RadarViewable* Radar::getFocus() |
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| 80 | { |
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[5929] | 81 | if (this->itFocus_) |
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| 82 | return *(this->itFocus_); |
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| 83 | else |
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| 84 | return 0; |
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[1818] | 85 | } |
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| 86 | |
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| 87 | RadarViewable::Shape Radar::addObjectDescription(const std::string name) |
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| 88 | { |
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| 89 | std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name); |
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| 90 | if (it == this->objectTypes_.end()) |
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| 91 | return this->objectTypes_[name] = RadarViewable::Square; // default, configure!! |
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| 92 | else |
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| 93 | return this->objectTypes_[name]; |
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| 94 | } |
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| 95 | |
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| 96 | |
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| 97 | void Radar::tick(float dt) |
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| 98 | { |
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[2662] | 99 | SUPER(Radar, tick, dt); |
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| 100 | |
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[5929] | 101 | if (this->itFocus_ && (this->focus_ != *(this->itFocus_))) |
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[1818] | 102 | { |
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| 103 | // focus object was deleted, release focus |
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| 104 | this->focus_ = 0; |
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| 105 | this->itFocus_ = 0; |
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| 106 | } |
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| 107 | |
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| 108 | for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener) |
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| 109 | { |
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| 110 | (*itListener)->radarTick(dt); |
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| 111 | |
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| 112 | for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement) |
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| 113 | { |
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[3064] | 114 | if ((*itElement)->getRadarVisibility()) |
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| 115 | if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage()) |
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| 116 | (*itListener)->displayObject(*itElement, *itElement == this->focus_); |
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[1818] | 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | void Radar::cycleFocus() |
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| 122 | { |
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[6273] | 123 | if (ObjectList<RadarViewable>::begin() == ObjectList<RadarViewable>::end()) |
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[1818] | 124 | { |
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| 125 | // list is empty |
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| 126 | this->itFocus_ = 0; |
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| 127 | this->focus_ = 0; |
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| 128 | } |
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[6273] | 129 | |
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| 130 | else if (HumanController::getLocalControllerEntityAsPawn()) |
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[1818] | 131 | { |
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[6273] | 132 | Vector3 localPosition = HumanController::getLocalControllerEntityAsPawn()->getWorldPosition(); |
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[1818] | 133 | Vector3 targetPosition = localPosition; |
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[6273] | 134 | if (this->itFocus_ && *(this->itFocus_)) |
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[2662] | 135 | targetPosition = this->itFocus_->getRVWorldPosition(); |
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[1818] | 136 | |
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[6273] | 137 | // find the closest object further away than targetPosition |
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[1818] | 138 | float currentDistance = localPosition.squaredDistance(targetPosition); |
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| 139 | float nextDistance = FLT_MAX; |
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| 140 | float minimumDistance = FLT_MAX; |
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| 141 | ObjectList<RadarViewable>::iterator itFallback = 0; |
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| 142 | |
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| 143 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it) |
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| 144 | { |
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[6273] | 145 | if (*it == static_cast<RadarViewable*>(HumanController::getLocalControllerEntityAsPawn())) |
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[1818] | 146 | continue; |
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[2662] | 147 | |
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| 148 | float targetDistance = localPosition.squaredDistance((*it)->getRVWorldPosition()); |
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[1818] | 149 | if (targetDistance > currentDistance && targetDistance < nextDistance) |
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| 150 | { |
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| 151 | this->itFocus_ = it; |
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| 152 | nextDistance = targetDistance; |
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| 153 | } |
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| 154 | if (targetDistance < minimumDistance) |
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| 155 | { |
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| 156 | itFallback = it; |
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| 157 | minimumDistance = targetDistance; |
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| 158 | } |
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| 159 | } |
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| 160 | |
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| 161 | if (nextDistance == FLT_MAX) |
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| 162 | { |
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| 163 | // we already had the furthest object |
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| 164 | this->itFocus_ = itFallback; |
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| 165 | this->focus_ = *itFallback; |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | this->focus_ = *(this->itFocus_); |
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| 170 | } |
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| 171 | } |
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| 172 | } |
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| 173 | |
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| 174 | void Radar::releaseFocus() |
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| 175 | { |
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| 176 | this->itFocus_ = 0; |
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| 177 | this->focus_ = 0; |
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| 178 | } |
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| 179 | |
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| 180 | void Radar::listObjects() const |
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| 181 | { |
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| 182 | COUT(3) << "List of RadarObjects:\n"; |
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| 183 | // iterate through all Radar Objects |
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| 184 | unsigned int i = 0; |
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| 185 | for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i) |
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| 186 | { |
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[2662] | 187 | COUT(3) << i++ << ": " << (*it)->getRVWorldPosition() << std::endl; |
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[1818] | 188 | } |
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| 189 | } |
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| 190 | } |
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